Author Topic: X_COLLISIONRAY does not take Scaling into account?  (Read 965 times)

Offline JohnnyB

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Is this true or a bug? I am scaling a 1.0 sized cube to something larger but somehow the ray only seems to hit the "small" part without scaling.

Offline SnooPI

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Try to use the X_SCALEMODEL function (after you load or create your object) instead of the X_SCALING function.