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Messages - djtoon

#1
do you need to download a new glbasic beta?
#2
1. how do i show onely one of two menus ihave?
i have a main and a right click menu, how to i show the right click when i click the rightmouse button.

2.
#3
yes
dosent work...
cant figure it out.
#4
on iphone i get the error in somecode
in

GLrunVertexSumbitARM
weird bug that pops up in the xCode debugger

:(
i was wishing to see if i could get a speed boost in my game
#5
what about compile for the iphone? any ideas?
#6
when i try to compile to iphone i get this
/cygdrive/q/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: file: gpc_temp2.o has no symbols
/cygdrive/c/Program Files (x86)/GLBasic/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: file: C:\Users\dan\AppData\Local\Temp\glbasic\output.obj(gpc_temp2.o) has no symbols
any ideas? whats wrong?
#7
im getting this error? what is it?


BUILD STAGE 1: Compile and pack RELEASE
Exception in thread "main" java.lang.RuntimeException: Failed to create Q:\Compiler\platform\android\android-sdk-windows\add-ons.
   at com.android.sdklib.SdkManager.loadAddOns(SdkManager.java:665)
   at com.android.sdklib.SdkManager.createManager(SdkManager.java:144)
   at com.android.sdkmanager.Main.parseSdk(Main.java:221)
   at com.android.sdkmanager.Main.run(Main.java:118)
   at com.android.sdkmanager.Main.main(Main.java:102)
Buildfile: build.xml does not exist!
Build failed
.
#8
i added the command and i get this new error:
In file included from D:/puppetfull/puppets (2)/Box2D.h:64,
                 from <command-line>:0:
D:/puppetfull/puppets (2)/Source/Common/b2Settings.h: In function 'float32 b2MixFriction(float32, float32)':
D:/puppetfull/puppets (2)/Source/Common/b2Settings.h:167: error: 'sqrtf' was not declared in this scope
In file included from D:/puppetfull/puppets (2)/Source/Collision/Shapes/b2Shape.h:22,
                 from D:/puppetfull/puppets (2)/Source/Collision/Shapes/b2CircleShape.h:22,
                 from D:/puppetfull/puppets (2)/Box2D.h:66,


is it becuse box2d.h load's more C Code?

any ideas? did any of you compile android with the box2d port for glbasic ?
10x
#9
when i complie it dosent seem to fint my box2d.h.

the game compiles for android and pc ok.

any ideas?
10x
#10
i go this:


compile+link:
Traceback (most recent call last):
  File "Q:/Compiler/platform/JavaScript/bin/\emscripten\emcc", line 805, in <module>
    extra_files_to_link.append(shared.Cache.get(name, create))
  File "Q:\Compiler\platform\JavaScript\bin\emscripten\tools\shared.py", line 979, in get
    shutil.copyfile(creator(), cachename)
  File "Q:\Compiler\platform\JavaScript\bin\python\lib\shutil.py", line 82, in copyfile
    with open(src, 'rb') as fsrc:
IOError: [Errno 2] No such file or directory: 'c:\\temp\\emscripten_temp_ksdo3g\\libcxxabi\\libcxxabi.bc'
python.exe "Q:/Compiler/platform/JavaScript/bin/\emscripten\emcc" -O1 --llvm-lto 0 --typed-arrays 2 -IQ:\Compiler\platform\Include "-IC:\Documents and Settings\dan.IDOMOO\My Documents\GLBasic\Math" -DEMSCRIPTEN -DNDEBUG -DWANT_SDL -DHAVE_OPENGL C:\Temp\glbasic\gpc_tempg.cpp C:\Temp\glbasic\gpc_temp0.cpp Q:\Compiler\platform\JavaScript\bin\libGLBasicWebGL.o -o C:\Temp\glbasic\output.html -DHTML5=1
exit
*** FATAL ERROR - Please post this output in the forum

? any ideas?
#12
any one has a starting code example of movement and rotation? im trying to make an old school style rpg like eye of the beholder, any one have an example code for movement and camera rotation?

10x in advance.
#13
can you post the code on mediafire? and not dropbox ? the dl isnt working
#14
MakeVector?

#15
well that didnt work or i just cant get the math
:(