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Topics - JohnnyB

Pages: [1] 2
1
Is this true or a bug? I am scaling a 1.0 sized cube to something larger but somehow the ray only seems to hit the "small" part without scaling.

2
What kind of format is that anyway? Has this been created specifically for GlBasic?

And is it possible to convert it into something else for other uses?

3
Right now, I have noticed, at a few thousand 3D objects there will be some sort of overflow(?), I guess.

Yes, I know that this sounds a little bit like overkill, but is this a deliberate restriction or just some sort of oversight/bug?

4
GLBasic - en / Drag and drop in Windows
« on: 2020-Apr-10 »
Hi all,

has anyone yet done (I know there is a solution for e.g. clipboard) an example of dropping a file into your program window, so you could e.g. automatically load the file?


5
GLBasic - en / Dynamic multidimensional array?
« on: 2019-Aug-21 »
is this possible?

dim x[44][]

does not work, e.g.


6
Just askin  :enc:

7
GLBasic - en / Object raycast 3D
« on: 2019-Jul-31 »
In AGK you can do it like that:

https://www.appgamekit.com/documentation/Reference/3D/GetObjectRayCastX.htm

In GLBasic I can apparently only raycast and get the distance, but not the exact position.

Is there another way?

I think you could calculate it somehow if you have the distance (vector plus vector x distance)?

8
So if is huge, it has not to be re-created every time?!

9
Is there a way to scale models to a size of let's say 1x1. X_SCALING apparently only scales from the original size, it seems?

10
GLBasic - en / Best example of 3D in GLBasic?
« on: 2019-Jul-06 »
Is there a good-looking 3D game or demo available?

11
GLBasic - en / The limits of GL Basic
« on: 2019-Jun-01 »
Do you think GLBasic can handle large RTS game real-time logic and AI like "Supreme Commander"?

Yes, I know the obvious answer is that it depends on skill of the programmer.  :D

In other words, how does GLBasic compare to C# Monogame, Unity, Libgdx, whatever... Not talking about C/C++, Rust and the like. It's obviously much faster than AGK (that is only interpreted and not very efficently it seems).


12
I am not sure at the moment how this "INLINE" stuff really works.

13
What is the best solution?

i cannot use foreach with non-types, can I?!

14
GLBasic - en / Passing functions directly
« on: 2019-May-01 »

Right now I have to do something like this:

PROTOTYPE prType : a#

FUNCTION test: a#

LOCAL testPr As prType

testPr = test

FUNCTION prPass: testPr As prType

prPass(testPr)

Is it possible to implement direct passing of the function:

prPass(test)

-------






15
GLBasic - en / IDE and auto-complete?
« on: 2019-Mar-29 »
I saw that once in the IDE. Can I do it by pressing a button or something?

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