You can get it at the download section of the web site. It might be a good idea to uninstall the previous version before or install to another directory.
Downloading it now :)
It does still say V8 on the web page - might need to update that :)
You might try setscreen.
Can't wait to see the notes. I know WebOS is the biggest change.
Quote from: Kitty Hello on 2011-Feb-08
You can get it at the download section of the web site. It might be a good idea to uninstall the previous version before or install to another directory.
When the IPAD version? ::)
Use the iPhone, but use a larger screen resolution.
Thank you, Gernot.
As usual, these updates are greatly appreciated Gernot, many thanks for all your hard work.
Ian
Thanks :enc:
Thank you, you really do a good job! ;)
Thanks Gernot for WebOS and all the other goodies. Can't wait for Android. :)
Nice :)
Seems to load a lot faster too, or is it just me?
I'm using a new compiler. Might be.
OK, first tiny patch 9.003 is out. There was some bugs with arrays. Nothing bad, but could have crashed when closing your app.
Is the patch part of the installation, or can it be downloaded from within GLB?
Checking for updates says I'm using the latest version, which is 9.001, not 9.003 as you mention.
Please check again. Does it show 9.003 now? Can it do the download?
If not, get a new setup. The update manager might have been old, still. Darn.
Congrats on the new version! :booze:
I uninstalled v8 and installed the full v9.003. I didn't have to reset the serial # as there's no demo badge so it's all good here.
Beware: 2D games for Win,Linux and MAc are free to program. You don't see a DEMO mode here.
QuotePlease check again. Does it show 9.003 now? Can it do the download?
Yep, it's working now. :)
Hi Gernot,
I just downloaded the new version and I am getting this error in the console every time I try to compile and run
*** Configuration: WIN32 ***
precompiling:
*** create process failed
I have tried with several projects which were working, as recently as yesterday using 9.001.
This happens with all.
I even tried with this, directly from your documentation, and same problem.
PRINT "HELLO WORLD!" ,100,100
SHOWSCREEN
MOUSEWAIT
END
Is this a bug, or have I done something wrong?
Thanks,
Dave
run depends (www.dependencyviewer.com) on the file compiler/platform/gpc.exe and show me what dlls are missing.
The current update is definitely working fine, as I've compiled for pc, iDevice and Palm Pre this morning. Speaking of which, Gernot, check your PMs for an update :)
Thanks for PAUSEMUSIC and LOADSPRITEMEM(). They are immediately useful. The WebOS compatibility is huge :) I will be getting a Palm Pre as soon as I can because of that.
Hi Gernot,
It says that the following two dependencies are missing.
IESHIMS.dll
WER.dll
BTW, I am using WindowXP Pro SP3
Thanks,
Dave
I'm getting a ton of errors when compiling on my Pandora.
They all center around fbuffers.cpp and they are all undefined references to things starting with 'gl' and ending with '0ES'
such as 'glFramebufferRenderbuffer0ES'
Oh noes!
That again. Thanks for mentioning. The framebuffer on Pandora is totally shite implemented. WebOS and iPhone work no problem, but they always say it's me who is wrong :/
Hi all,
I'm continue experiencing problems with this update, sorry in case someone has posted the solution in another post.. I don't want to bother you all... what could I do? what I obtain is a app crash after click "update now" button..
thanks in advance. :)
Uninstall and download the version from the website
Hi Gernot,
I uninstalled 9.003, and downloaded a fresh copy of 9.006, and still have the same problem, I can't compile at all.
As I explained in an earlier post, I ran dependency walker, and it showed these two dlls as missing:
IESHIMS.dll
WER.dll
According to a quick google search, these dlls are for IE8, and for Windows Vista+.
XP does not include these dlls.
What can I do to fix this so I can get back to my GLBasic projects?
Thanks,
Dave
I think dependency walker might be leading you in the wrong direction
http://stackoverflow.com/questions/2465111/dependency-walker-reports-ieshims-dll-and-wer-dll-missing
i'm running windows XP sp3 and i have neither of these files on my computer
Try uninstalling your current version ,
Then go to program files directory, the glbasic folder will probably still be there
either rename the the folder or delete it
Then install the new 9.006 installation and reboot.
See does that do any good
One thing to note : V9 isn't compatible with Windows 2000
Thanks okee,
Your advice did not work directly, but it lead me to the solution.
I uninstalled, deleted everything, rebooted, reinstalled, rebooted, and still no compiling.
Then I took it a step further, and did everything above, plus searched the registry for all references to GLBasic, and deleted them.
I then reinstalled, and it works as expected, although I had to re-enter my license key of course.
@Gernot
I don't think I need more help, it works on my machine now.
Do you know why the registry may have prevented the new version from working on my machine though?
Is this perhaps expected in XP, or was this unusual, and worth investigating what went wrong?
@MrTAToad
Your post had me worried, I thought perhaps that would be an incompatibility for me as well :blink:
I am very glad that wasn't the case, I can't afford a hardware or OS upgrade right now.
Thanks,
Dave
very strange. The only registry keys I write are HKCU/Software/DreamDesign/GLBasic.
Hi Gernot,
Well that is strange, there were many keys, although admittedly a large percent of them pointed to my projects, so obviously created automatically as I worked in GLBasic.
There must have been at least a dozen others though which did not point directly to my projects.
Anyway, I searched 'GLBasic' backed up everything I found, then deleted, and now it works.
regards,
Dave
Dont forget a lot will be about the last files and projects used, text colours and window positions etc etc
V9 is very nice, by the way!
Hi MrTAToad,
Yes, that makes sense, and probably explains it.
Thanks for that, now that I have it working, I will be able to spend some time with it.
Knowing Gernot's work on GLBasic's previous versions, I have no doubt it will be very nice as always. :nw:
regards,
Dave
GLBasic 9 was failing for me, at the first execution of "EditorE.exe".
It was showing a message box telling that mfc100.dll was missing.
I was searching the origin of the error, and I found that I needed to update the Windows Installer to 3.1 rev2, to install correctly GLBasic (it appears that the Microsoft's 2010 runtimes was failing).
I use VMware and Windows XP SP2 (I suppose that SP3 does not have this problem).
Now I can run GLBasic 9 fine.
Hope this helps someone! ;)
Hi Gernot,
Yesterday, when I started GLBasic, it saw a new version and downloaded / installed it.
However, The logfile shows no new version after version 9.006, and my IDE info still says it is version 9.006.
The update did appear to be unusually small.
Was this perhaps some minor fix, that did not warrant an entire new version assignment and log file addition, or did something go wrong with my update?
Thanks,
Dave
Its 9.104 now...
oooh, I have the 9.014 version :whistle:
Same here too!
Quote from: millerszone on 2011-Feb-09
Thanks Gernot for WebOS and all the other goodies. Can't wait for Android. :)
Are we getting Android Support!?!?
Thanks Gernot,
Ver 9.015 seems to indeed fix both editor bugs I reported. :nw:
regards,
Dave
Pandora compiling works now, thanks.
Though PLATFORMINFO$("") still returns "LINUX" instead of "PANDORA"
OK, fixed next update.
I seem to have lost my debugging facilities on my XP machine. No debug cursor appears on the listing when it hits the breakpoint and no debug vars show in the debug window. I can single step, I think and it does break into the code OK.
I stupidly updated and added quite a few apps at the same time, MinGW, Visual C++, Delphi, all have debuggers and may have messed up the debug hooks. Gonna uninstall these first to try and locate the clash.
Cheers,
Ian
It's s only me, or the sync is much better than in version 8. I updated video drivers recently, but I think this could not affect GLBasic.
Good work :good:
Quote from: bigsofty on 2011-Feb-21
I seem to have lost my debugging facilities on my XP machine. No debug cursor appears on the listing when it hits the breakpoint and no debug vars show in the debug window. I can single step, I think and it does break into the code OK.
I stupidly updated and added quite a few apps at the same time, MinGW, Visual C++, Delphi, all have debuggers and may have messed up the debug hooks. Gonna uninstall these first to try and locate the clash.
Cheers,
Ian
OK seems to work now, not sure what caused the problem but at least its working now! :D