looking into timers .. i'll need several in the game anyway .
there is going to be a light spell which will be able to do that .. the more light spels you have in operstion the more you'll have the opportunity to see.
spells like regerate , light, will also be limited by time. hence the need for me to look into using timers..
I'll think about adding in animation (although i'm not a fan of needless animation)
IF you care to look at the .png file for the graphics you'll see whats been designed so far. quite simple and characteristic
its basicly going to be like the Original sword of fargoal.. with elements drawn in from other games like this.. kind of like a tribute to them all..
the first release will be quite simplistic and will grow as time permits into a full on stat based game with cities/shops and full inventory..
The main thing about this game is unlike games like "eshilon" (Great game BTW) where everything is set.. and once you've played theres no need to play again.. EVERYTHING in this game will be Random and dynamic to each time you run it. .. including scrolls, potions , dungeon levels , end goals , city/shop layout (down the track)
this isn't a new project of mine i've been doing it now off and on for many years.. always not getting very far. but all the ground work, structures , types etc.. are all there .. I started this program in LibertyBasic , then portewd it over to Blitz2d.(which still works BTW on win7.. both executable and programming language) and now GLBasic..
BTW the converted program compiled to about 200-300k less with GLBasic than it did in Blitz2d. Same format structure types etc.. (i simply changed the commands to the syntax of GLBasic..)
there is going to be a light spell which will be able to do that .. the more light spels you have in operstion the more you'll have the opportunity to see.
spells like regerate , light, will also be limited by time. hence the need for me to look into using timers..
I'll think about adding in animation (although i'm not a fan of needless animation)
IF you care to look at the .png file for the graphics you'll see whats been designed so far. quite simple and characteristic
its basicly going to be like the Original sword of fargoal.. with elements drawn in from other games like this.. kind of like a tribute to them all..
the first release will be quite simplistic and will grow as time permits into a full on stat based game with cities/shops and full inventory..
The main thing about this game is unlike games like "eshilon" (Great game BTW) where everything is set.. and once you've played theres no need to play again.. EVERYTHING in this game will be Random and dynamic to each time you run it. .. including scrolls, potions , dungeon levels , end goals , city/shop layout (down the track)
this isn't a new project of mine i've been doing it now off and on for many years.. always not getting very far. but all the ground work, structures , types etc.. are all there .. I started this program in LibertyBasic , then portewd it over to Blitz2d.(which still works BTW on win7.. both executable and programming language) and now GLBasic..
BTW the converted program compiled to about 200-300k less with GLBasic than it did in Blitz2d. Same format structure types etc.. (i simply changed the commands to the syntax of GLBasic..)