Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - okee

#21
I found this article on Compiling for your iPhone which i've found invaluable.
Once you've joined the iPhone Developer programme
Follow the instructions to setup your iPhone/iPod Touch so you can send your
app to it.

http://mobiforge.com/developing/story/deploying-iphone-apps-real-devices

Also make sure you have the latest version of the iPhone SDK installed, this caused me
a few problems.
#22
Having trouble with GENSPRITE() anytime i use it the program
builds but i get the message Start debug session.
but the program doesn't run
if i change GENSPRITE() to an actual number it runs fine
I might be overlooking something but right now i don't know what ...

Code (glbasic) Select


SETCURRENTDIR("Media") // seperate media and binaries?
GLOBAL sprPlayer = GENSPRITE()
LOADSPRITE "player.png",sprPlayer

GLOBAL Quit = 0
SETSCREEN 320,480,0
WHILE Quit <> 1

DRAWSPRITE sprPlayer,0,0
SHOWSCREEN
WEND
#23
It's a bit annoying that the default font is unreadable, i know
you can load a bitmap font but then you have to go and kern it etc
would be handy to have a readable default font just for debugging
even if the size could be set in a config file or something..
#24
Sorry just another question on the iPhone
Does GLB support accessing the iphone gui widgets ?
http://www.alexanderjaeger.de/wp-content/uploads/2009/07/iphone-entwurf-2.png

okee
#25
Hi

I was wondering if there is a physics library available to GLBasic
tthat could be used for the iphone.
I had a search in the forums and found the box2d but the headers
file doesn't seem to have libs for iphone
Also there was a mention of the Newton physics library but can't seem
to find it.
I'm currently using the demo version of GLBasic.

Thanks

okee