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Messages - Paul Smith

#61
Tried it again no luck.
stops at "install 33%"

warning box  "!!! failed to install: Compiler\platform\Include"

then changes version to 14.002



How do you add screen shots to posts? keep showing blank on preview.

looks like Erico Beat me to it. :)

#62
Thanks Spacefractal just making sure I didn't corrupt something on install . :)
#63
Never Used AE with v12.308 and I'm tested v14 with AE, all compile fine and loaded/Run faster.
However I used to plug my phone into the USB and compile straight onto the device but with v14 I have to copy and install the APK. can I fix this?
sorry if this has been asked before.

cheers All
#64
need the Link to v14.002 
installed 14.001 from main page
then used web update to v14.002 which i think failed but has changed the version to v14.002 and wont let me download again

or it worked and SETSCREEN is still faulty in v14.002
#65
GLBasic - en / Re: Static
2015-Aug-13
Quote from: erico on 2015-Aug-13
In my case my code is usually 95% globals... :(

Me to :)

You should see the mess of my Latest app. not even sure what half of them do any more =D
#66
Not Bad, Its Hard, I keep dying.
Music is great no sure which 13 and 17 track you mean. Magichip? , Paska3? Magichip Good not sure on Paska3

Looks like its written in Visual C++ by the headers.

Nice find :)
#67
Off Topic / Re: DingsBasic
2015-Jun-28
Hi o-o.
Not quite sure what your asking. Please   add some more information.
#68
Totally Amazing, I wish I had the  skills knowledge and time to code as good as this. Reminded me of final fantasy 7.
#69
Hi monkeybot1968


GRABSPRITE is you problem. try CREATESCREEN  and USESCREEN. but is slow if constantly used.

change this segment in your code

Code (glbasic) Select

GLOBAL circSpr=1
CREATESCREEN 0,circSpr,40,40
USESCREEN 0
circle (20,20,20,10,0xff,0,0,0,1,0xff)
USESCREEN -1
SETLOOPSUB  "MainLoop"


DEBUG "debug code"
#70
Your sites not been  up that long,  if you need your books hosting let me know. I have an old freedom2serve account that still works 5 years after I left.(tiscali and talktalk aquired them and killed them off).

Sent from my M470BSE using Tapatalk

#71
Off Topic / Android TV Boxes
2015-Jun-14
Got a MXIII Android TV box last week for around £40 to replace my £120 WDTV Live box.
How cool. Antutu benchmark ranked my box close to the fastest device. KITKAT installed. rooted
8 GPU,4 CPU,2GB Ram, 4K output**

I got this as the WDTV box is slow to bootup, flawed app sound output with 5.1 spdif. eg no sound with youtube etc, fixed codec support. not many apps.

The MXIII is nearly perfect, full Play/amazon app store. google video and flixter ultraviolet is not working correctly,sound OK but black picture. 4K output support is done with a pre-installed rooted app. made the bottom 10% of my 4k tv wobble  but 1080p is solid
If you want 4K wait for one with HDMI 2.0 or Nvidia Shield.

XBMC/KODI run perfectly.
Glbasic Apps run perfectly.

supplied Remote is pointless as you needs a wireless mouse/keyboard.
not got a compatible game controller to test it with

but for £40 you cant moan.
anyone thinking of getting a similar box?







#72
Well spotted, the IDE changed 4 "if"s to "IF"s. must have look at this about 10x and still missed it.

Thanks TheMapChap

:nw: :nw: :nw:
#73
Gave up on this in the end, I just used alphamode and made the top layer fully transparent. but thanks for the pointers.
Stuck on something else now. when trying to add FMOD to my project I get the error below.The project in the GLB sample folder compiles perfectly and works, but I get these error if I try a add them to my project or If I start a new project add the fmod_player source but cut and paste the player_interface.
probably somthing simple

compiling:
C:\Users\PAULSL~1\AppData\Local\Temp\glbasic\gpc_temp1.cpp: In destructor `__GLBASIC__::FMOD_killer::~FMOD_killer()':
C:\Users\PAULSL~1\AppData\Local\Temp\glbasic\gpc_temp1.cpp:34: error: `IF' was not declared in this scope
C:\Users\PAULSL~1\AppData\Local\Temp\glbasic\gpc_temp1.cpp:34: error: expected `;' before "FMod_Stop"
C:\Users\PAULSL~1\AppData\Local\Temp\glbasic\gpc_temp1.cpp: In function `DGInt __GLBASIC__::FMod_Load(__GLBASIC__::DGStr)':
C:\Users\PAULSL~1\AppData\Local\Temp\glbasic\gpc_temp1.cpp:77: error: `IF' was not declared in this scope
C:\Users\PAULSL~1\AppData\Local\Temp\glbasic\gpc_temp1.cpp:77: error: expected `;' before "FSOUND_Init"
C:\Users\PAULSL~1\AppData\Local\Temp\glbasic\gpc_temp1.cpp:81: error: expected `;' before "g_pFMod"
C:\Users\PAULSL~1\AppData\Local\Temp\glbasic\gpc_temp1.cpp:83: error: expected `;' before "good"
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 2.9 sec. Time: 00:18
Build: 0 succeeded.
*** 1 FAILED ***
#74
Cheers I'll read through the link tonight if I'm not busy on call.
#75
Found out I can't change the 2nd layer as it ignores  the Settransparency, but if I save the first layer sprite to disc then change the transparency and load it then it works.
I need to do this in memory for speed. any Idea's

A PNG with a transparent mask cant have SETTRANSPARENCY function, well not for me anyway.
BMP works better.

This bit of code works but with disc uses.

Code (glbasic) Select

SETCURRENTDIR("Media") // go to media files
SETSCREEN 1366,768,0
ALPHAMODE -1
SETTRANSPARENCY RGB(255,3,129)  //inner font colour
//LOADFONT "your1111.png",3
LOADFONT "your1111.bmp",3
//SETTRANSPARENCY RGB(0,0,0)
//SETTRANSPARENCY RGB(255,255,255)

GLOBAL t
SETFONT 3,8
LOADSPRITE "back.jpg",10
DRAWSPRITE 10,0,0
PRINT "TEST TEST",0,500
GRABSPRITE 5,0,450,1366,300
SAVESPRITE "test.bmp",5
SETTRANSPARENCY RGB(129,129,129) //background colour
LOADSPRITE "test.bmp",6
SHOWSCREEN
KEYWAIT
DRAWSPRITE 10,0,0
DRAWSPRITE 6,0,0
SHOWSCREEN
KEYWAIT