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GLBasic v16 STEAM-VERSION out now!

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spacefractal:
first at all we need to get Gernot to request those keys. Im personly would have repurchased it for supporting, but im cant do that due im is set as developer here (even im is just a advanced developer). This is property will take some days. But in first place im wanted this got released. Rest can follow. That include demo and all.

You can still use v14 and v15 long time me thinks, and some of my games still use v14 (but is compiled with v15 now).

Heiko:

--- Quote ---You can still use v14 and v15 long time me thinks, and some of my games still use v14 (but is compiled with v15 now).
--- End quote ---

And what is now better with v16?

Quentin:
I bought GLBasic with version 4 or 5 and until then all updates were for free. So I have no problem so sell 20 Euro or even more for the V16 Update.

But for me it's still not clear, which differences are between V15 and earlier and the Steam version 16. I guess there is none but the fact, that GLBasic is now delivered via Steam?

spacefractal:
Its a minor update really and Windows 64bit is a new target.

The main advancemts its more behind in the hood. Etc adminstration is quite easier, since all licenses, purchasing and updates is now more automatic and Gernot does not need to activate them manual anymore. All those is handed by steam!

Updates is only required to update the changed files and is also no longer require to upload the whole thing again and again. This is the part im really like Steam. That is the maintain is simply just easier.

Currecrly me and Gernot can update files.

You can fully still use glbasic 15 if you want to do that. No problems. Im hopefully Gernot does request keys to you that want it. But this is not my job, that is Gernot really.

Quentin:
ok thanks for the info spacefractal.

I'm not that familiar with steam keys. For my understanding every developer can request them at Steam for free for his own developments, isn't it?

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