I loved the game as a kid. Even copied one and build the buildings out of cardboard.
I give it a try now. Tell you later.
I give it a try now. Tell you later.
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compiling:
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glGetClipPlane(DGInt, __GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:733: error: no matching function for call to 'DIMDATA(__GLBASIC__::DGIntArray&, int, __GLBASIC__::GLdouble [4])'
/cygdrive/Q/Compiler/platform/Include/glb.h:924: note: candidates are: void __GLBASIC__::DIMDATA(__GLBASIC__::DGIntArray&, int, DGInt*)
/cygdrive/Q/Compiler/platform/Include/glb.h:926: note: void __GLBASIC__::DIMDATA(__GLBASIC__::DGNatArray&, int, DGNat*)
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glLoadMatrixd(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:1741: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glLoadMatrixd(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glMultMatrixd(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:1796: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glMultMatrixd(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glVertex2dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:2691: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glVertex2dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glVertex3dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:2771: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glVertex2dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glVertex4dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:2851: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glVertex2dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glNormal3dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:3091: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glNormal3dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glIndexdv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:3347: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glIndexdv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glColor3dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:3955: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glColor3dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glTexCoord1dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:4723: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glTexCoord1dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glTexCoord2dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:4803: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glTexCoord2dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glTexCoord3dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:4883: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glTexCoord3dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glTexCoord4dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:4963: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glTexCoord4dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glRasterPos2dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:5427: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glRasterPos2dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glRasterPos3dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:5507: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glRasterPos3dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glRasterPos4dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:5587: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glRasterPos4dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glRectdv(__GLBASIC__::DGIntArray&, __GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:5795: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glRectdv(const __GLBASIC__::GLdouble*, const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glTexGendv(DGInt, DGInt, __GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:6889: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '3' to 'void glTexGendv(__GLBASIC__::GLenum, __GLBASIC__::GLenum, const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glGetTexGendv(DGInt, DGInt, __GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:6955: error: cannot convert 'DGInt*' to '__GLBASIC__::GLdouble*' for argument '3' to 'void glGetTexGendv(__GLBASIC__::GLenum, __GLBASIC__::GLenum, __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glEvalCoord1dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:7369: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glEvalCoord1dv(const __GLBASIC__::GLdouble*)'
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp: In function 'DGInt __GLBASIC__::glEvalCoord2dv(__GLBASIC__::DGIntArray&)':
/cygdrive/C/Users/Marc/AppData/Local/Temp/glbasic/gpc_temp5.cpp:7481: error: cannot convert 'DGInt*' to 'const __GLBASIC__::GLdouble*' for argument '1' to 'void glEvalCoord2dv(const __GLBASIC__::GLdouble*)'
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Dauer: 14.6 sek. Zeit: 01:21
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QuoteNatürlich ist der Schatten nicht schwarz sondern nur abgedunkelt.Ist der Schatten das abgedunkelte Sprite oder dunkelt der Schatten den Hintergrund. Ich nehme an du meinst das Zweite.