GLBasic Forum
While playing around with shadows and making the game run more efficient, I finally got around to updating GLbasic through a tiny weak unsecured wireless connection. I played solitaire while I wait for the 8mb file to download. Reminded me of the 90's...
Anyways, I decided to test things out. I had recently added shadows, png with transparent background(not color), using some negative alpha to blend it. So I did a little taskmanager check to see how it was going and noticed something odd. No cpu usage. Or at least not on a scale large enough to register.
So I took this capture after moving around and achieving the heighest readout of cpu usage. I got 1%.
In this capture, using build 7.203, I was floating in 9%-11%. With active message drawing(very incomplete and slow code) it was about 20%. I haven't tested this out on the new version because, well it was just junk code for plotting.
Anyways, score for the developers of GLB for achieving such a jump in performance!
While playing around with shadows and making the game run more efficient, I finally got around to updating GLbasic through a tiny weak unsecured wireless connection. I played solitaire while I wait for the 8mb file to download. Reminded me of the 90's...
Anyways, I decided to test things out. I had recently added shadows, png with transparent background(not color), using some negative alpha to blend it. So I did a little taskmanager check to see how it was going and noticed something odd. No cpu usage. Or at least not on a scale large enough to register.
So I took this capture after moving around and achieving the heighest readout of cpu usage. I got 1%.
In this capture, using build 7.203, I was floating in 9%-11%. With active message drawing(very incomplete and slow code) it was about 20%. I haven't tested this out on the new version because, well it was just junk code for plotting.
Anyways, score for the developers of GLB for achieving such a jump in performance!