X_DOT broken on iPhone

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bigsofty

Code (glbasic) Select
X_DOT 0, 0, 0, 32, RGB(255,96,0)

...works

Code (glbasic) Select
X_DOT 0, 1, 0, 32, RGB(255,96,0)

...does not, nothing on screen.

Actually any x,y,z > 0 will not display an X_DOT.

Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Hark0

I see this bug... see my last post Iphone: DRAWANIM / DRAWSPRITE vertically pixel error?

http://www.glbasic.com/forum/index.php?topic=4394.0

;)
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bigsofty

This is not related to that bug I am afraid, this a different 3D error to the 2D offset error.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Kitty Hello

Are you sure that pixel is visible? Like: X_DRAWLINE 0,0,0, x,y,z, 0xffffff to check?

bigsofty

Yep.

Try this...

Code (glbasic) Select
WHILE 1
X_MAKE3D 1,300,45
X_CAMERA 0,20,-50, 0,0,0
X_DOT 0, 5, 0, 32, RGB(255,96,0)
X_DOT 0, 0, 0, 32, RGB(255,96,0)
SHOWSCREEN
WEND


Two dots on the PC, only one on the iPhone.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)