Im looking to buy the full version of GLBasic but just wanted to clarify a couple of things regarding iPhone deployment
First, reading the posts on here im assuming that apps written with GLBasic can be sold in the Appstore if you have all the correct developers licence (which I do).
If this is correct am I right in thinking the steps involved are write the software on a pc and then build for iPhone, then take all the files built and copy them to the mac, open the project in xcode, add the dev licence details and then build to deploy to the simulator or the actual phone and then test. Once im happy then make the build in xcode for uploading and submit to apple
Also, does the 3d stuff work on the iPhone? im not thinking of using that at the moment but may do later on
Finally, has anyone here got any apps approved by Apple written with GLBasic? If so which ones so I can take a look at whats possible.
Thanks for your time
Gary