If you mean using a bitmap font, then that's easy and fast. Use LOADANIM to load a spritesheet of your characters, then use a function to draw them. I posted a bitmap font function and so did PeeJay.
My basic system is something like this -
FUNCTION txt: x, y, ss$
LOCAL xpos=0
LOCAL i
LOCAL cr
FOR i=0 TO LEN(ss$)-1 // Keep writing until you run out of text
cr=(ASC(MID$(ss$,i,1))-32) // Work out the image number of the specified letter in your text (ss$)
DRAWANIM 99,cr,x+(xpos*width),y // Draw each character of the text using anim #99
xpos=xpos+1
NEXT
ENDFUNCTION
Usage - txt(X,Y,text$)
Remember to use LOADANIM at the start of your program (I've used anim number 99 in this example).