Recent Posts

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53
Off Topic / Re: Merry Christmas and Happy New Year
« Last post by loftcat on 2022-Dec-27 »
Merry Christmas everyone and thanks for your help this year using GLB!
54
Off Topic / Re: Merry Christmas and Happy New Year
« Last post by Ian Price on 2022-Dec-26 »
I hope everyone had a great Christmas and that the year ahead is kind to you all.

:D
55
Karma Miwa is a game im not have updated and im mean its only support xbox controllers. But if you in the Steam Works in this page and mark any controllers your game you do NOT support:

https://partner.steamgames.com/apps/controller

Then the game would works with any steam connected controller, even you internally only support the xbox controller.

Nice to know, but of course its only works when the game was launched from steam and its allways would uses the xbox glyph layout and the game seen this as a xbox 360 controller, but its would works, that most important.
56
Im got loan a switch pro controller. Its does not works under Either DirectInput (input scramled) nor its seen wont work with Xinput. But its works fine in a browser as well when playing a game in steam.

Just make sure you in steam dev mark Switch controller is NOT supported, then steam will remap it for you. If its still not work, then you can in steam, right click on a game, and in the controller setting, just enable steam input there. Now its works.

Im found this up for some reasons, its worked perfectly fine in Greedy Mouse, but not in PowerUp Elevation......
57
Off Topic / Re: Merry Christmas and Happy New Year
« Last post by bigsofty on 2022-Dec-24 »
Have a good one guys!  :good:

58
Off Topic / Re: Merry Christmas and Happy New Year
« Last post by erico on 2022-Dec-24 »
Same to us all!

On a side news, I got an oculus quest 2 vr borrowed from the university, early next year will try to make it work in GLBasic.
I donĀ“t wanna have to do unite nor unreal, those sucks.
Merry Xmas!
59
GLBasic - en / Re: Android - errors loading a project
« Last post by Kitty Hello on 2022-Dec-24 »
One step further. Still getting 3 errors now:
Code: (glbasic) [Select]
> Task :app:buildNdkBuildDebug[arm64-v8a] FAILED
C/C++: ld: error: C:\Users\gf\Documents\GLBasic\TwinTris\distribute\android_studio\app\build\intermediates\cxx\Debug\636m5v26/obj/local/arm64-v8a/objs-debug/main/glbasic/lib_glbasic.o: unable to find library from dependent library specifier: SDL.lib
...

Execution failed for task ':app:checkDebugAarMetadata'.
> Configuration `:app:debugRuntimeClasspath` contains AndroidX dependencies, but the `android.useAndroidX` property is not enabled, which may cause runtime issues.
  Set `android.useAndroidX=true` in the `gradle.properties` file and retry.
....


> com.android.ide.common.process.ProcessException: make: Nothing to be done for 'SDL2'.
  make: Nothing to be done for 'SDL2_mixer'.
  make: Nothing to be done for 'hidapi'.
  make: Nothing to be done for 'jpg'.
  [arm64-v8a] SharedLibrary  : libmain.so
 
  C++ build system [build] failed while executing:
      @echo off
      "C:\\Users\\gf\\AppData\\Local\\Android\\Sdk\\ndk\\23.1.7779620\\ndk-build.cmd" ^
        "NDK_PROJECT_PATH=null" ^
        "APP_BUILD_SCRIPT=C:\\Users\\gf\\Documents\\GLBasic\\TwinTris\\distribute\\android_studio\\app\\jni\\Android.mk" ^
        "NDK_APPLICATION_MK=C:\\Users\\gf\\Documents\\GLBasic\\TwinTris\\distribute\\android_studio\\app\\jni\\Application.mk" ^
        "APP_ABI=arm64-v8a" ^
        "NDK_ALL_ABIS=arm64-v8a" ^
        "NDK_DEBUG=1" ^
        "NDK_OUT=C:\\Users\\gf\\Documents\\GLBasic\\TwinTris\\distribute\\android_studio\\app\\build\\intermediates\\cxx\\Debug\\636m5v26/obj" ^
        "NDK_LIBS_OUT=C:\\Users\\gf\\Documents\\GLBasic\\TwinTris\\distribute\\android_studio\\app\\build\\intermediates\\cxx\\Debug\\636m5v26/lib" ^
        "APP_PLATFORM=android-18" ^
        SDL2 ^
        SDL2_mixer ^
        hidapi ^
        jpg ^
        main ^
        mpg123 ^
        png ^
        zlib
    from C:\Users\gf\Documents\GLBasic\TwinTris\distribute\android_studio\app
  ld: error: C:\Users\gf\Documents\GLBasic\TwinTris\distribute\android_studio\app\build\intermediates\cxx\Debug\636m5v26/obj/local/arm64-v8a/objs-debug/main/glbasic/lib_glbasic.o: unable to find library from dependent library specifier: SDL.lib
  ld: error: C:\Users\gf\Documents\GLBasic\TwinTris\distribute\android_studio\app\build\intermediates\cxx\Debug\636m5v26/obj/local/arm64-v8a/objs-debug/main/glbasic/lib_glbasic.o: unable to find library from dependent library specifier: SDL_mixer.lib
  ld: error: C:\Users\gf\Documents\GLBasic\TwinTris\distribute\android_studio\app\build\intermediates\cxx\Debug\636m5v26/obj/local/arm64-v8a/objs-debug/main/glbasic/lib_glbasic.o: unable to find library from dependent library specifier: SDLmain.lib
  ld: error: C:\Users\gf\Documents\GLBasic\TwinTris\distribute\android_studio\app\build\intermediates\cxx\Debug\636m5v26/obj/local/arm64-v8a/objs-debug/main/glbasic/lib_glbasic.o: unable to find library from dependent library specifier: SDL_mixer.lib
  clang++: error: linker command failed with exit code 1 (use -v to see invocation)
  make: *** [C:/Users/gf/AppData/Local/Android/Sdk/ndk/23.1.7779620/build//../build/core/build-binary.mk:715: C:\Users\gf\Documents\GLBasic\TwinTris\distribute\android_studio\app\build\intermediates\cxx\Debug\636m5v26/obj/local/arm64-v8a/libmain.so] Error 1

60
Off Topic / Re: Merry Christmas and Happy New Year
« Last post by Kitty Hello on 2022-Dec-24 »
Merry Christmas to all of you, too.

For unto you is born this day in the city of David a Saviour, which is Christ the Lord
Luk. 2:11

For WHOSOEVER shall call upon the name of the Lord: SHALL. BE. SAVED.
Rom.10:13
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