Main purpose of glBasic is to make games, apps also can be made but on such platforms you need to use specific inline code for particular platform.
What OpenGl native game/application on Android uses such features that you have specified? Probably not many and you could count them. That is obvious, if you want to make some interactive app, use tools designed for apps, not for games. Of course you can find others 'professional tools' that will allow to use of additional phone features, because they cost much more than glBasic, and are developed by large teams = they can add more stuff.
And when it goes to native, or interpreted.. Basic4Android -> converts to java, thats not native, whatever you will call it, bytecode, managed or other...
They were topics, about that why compiled files have such size, what they contain and so on.. So for me there is no point to repeat same thing again.
I'm not telling you 'man GLB is the best, others are crap, buy it now!' or something like this.. just that: each tool/language is designed to do other things, or similar things in other way, and for multi-platform 2D game developing GLB is very good.
What OpenGl native game/application on Android uses such features that you have specified? Probably not many and you could count them. That is obvious, if you want to make some interactive app, use tools designed for apps, not for games. Of course you can find others 'professional tools' that will allow to use of additional phone features, because they cost much more than glBasic, and are developed by large teams = they can add more stuff.
And when it goes to native, or interpreted.. Basic4Android -> converts to java, thats not native, whatever you will call it, bytecode, managed or other...
They were topics, about that why compiled files have such size, what they contain and so on.. So for me there is no point to repeat same thing again.
I'm not telling you 'man GLB is the best, others are crap, buy it now!' or something like this.. just that: each tool/language is designed to do other things, or similar things in other way, and for multi-platform 2D game developing GLB is very good.