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Messages - Hark0

Quote from: Kitty Hello on 2009-Jul-09
....but I remove the iPhone interface so far (it might be there, but you get errors when you try).

ohhhhhhhhhhhhh  :zzz:
Quote from: Kitty Hello on 2009-Jul-09
Is anyone waiting impatiently for V7 features? I might up a beta then.

Quote from: Kitty Hello on 2009-Jul-09
It's interpreted code in the end. No, thanks.



Quote from: Ian Price on 2009-Jun-18
Real men use punch-cards or type it in themselves from a listing! :P

Quote from: Kitty Hello on 2009-Jun-19
The main stuff is working. There might be a few things to change, still. But I'm waiting for the official appstore upload, because I'd have to jailbreak my iPod to test further, which I do not want to do. Unless not before I verified that code signing is working properly.

hmmm.... very interesting!

Quote from: doimus on 2009-Jun-18
Am I the only one who finds the idea of having retail software on mem cards or USB sticks rather awkward?

Its bloody software - it should come on CD.
Or floppies.
Or cassette tape.

Cassette Tape????:good:..... I'm go to take my old Philips Cassette recorder and my Spectrum.  =D =D

"Either that poll doesn't exist, the poll has been locked, or you tried to vote twice."

Only download for me, thanks.

 =D Gooooooooooooooooooooooooood!
Quote from: Kitty Hello on 2009-May-20
Code signing w/o apple... Well, you surely need an apple ID if you want to sell on the AppStore. We'll try to bring that in, yet. Code Signing for jailbreak iPhones is done, already.

Thanks for the answer.  :good:

I continue waiting for more innovations on the matter (like as the companions of the forum).

Good work!

Quote from: Kitty Hello on 2009-May-19
It seems to run OK now. Next steps are sound playback and proper code signing.
It's a dream.

Signing app?


How without Apple?

Quote from: Kitty Hello on 2009-May-18
The IDE will (as for all platforms) stay as it is. Yes, you will be able to compile iPhone games from windows (that's the plan at least).
It looks quite promising so far, really. Some basic stuff compiled already. I have to see how the GLBasic engine works with OpenGL-ES, since this is the first machine to use it.

hype hype hype

A little comment...

My jailbreaked iphone 16gb are avaliable for test.... if are needed.

;) :whistle:
For many years I use Handango and other for publish my games....

I think now... this is a best solution (....for "fight" a iphone appstore?  =D)

I am imppaciente for knowing more news on this matter.

I suppose that I am not the only one of this forum
that interested to write with GLB software for iphone.

:good: Gernot :good:

:-[PS: Sorry for my bad english.