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Messages - codegit

#31
GLBasic - en / Re: Mac IDE
2010-May-10
LOL...okay no problem.
#32
I LIKE ..................  :enc:
#33
GLBasic - en / Re: Mac IDE
2010-May-10
It seems to crash for me. I'm using Mac os 10.5.8 (Intel MacBook pro)

I have attached the error message below -
#34
All working great, thanks Ian.

Now if there was some way to include the xors3d lib file and the two frameworks (coregraphics and multimedia) into the Xcode project produced by GLBASIC,  this would definitely be workable. But I suppose this can only be done by Gernot?  :(
#35
No I have not yet moved to the new version. We have an ongoing project and I usually wait until the versions are stable?
#36
LOL - we seem to be chasing each other between forums.   :D

The importance of your work now that we have a MAC IDE looming is even greater.  :good:
#37
I ran the maze example on my iTouch and it works but no movement. IE: The Accelerometer does not seem to be registering. This could be a problem on my side, but I have managed to use the Accelerometer using iXors3d and obj-c. (Strange)

Can you please confirm that the exact example above allows movement for you? Thanks
#38
@Ian

What version of the iXors3d lib are you using? ie: Is it a trial lib? I have the full bought version and when I tried to substitute my lib, I had problems compiling on the MAC. It might just be me being stupid, but before I try figure out what the problem is I need to know if its possible to use my version. I know from watching the iXors3d forum that the author was "tweaking" things for you along the way. Have these tweaks been included in the latest version of the bought lib?

Thanks

OOPS - Just read your documentation, please ignore my post....... :-[
#39
I have been using iXors3d and c for the last two weeks and it rocks. This addition to GLBASIC is really cool, thanks Ian.  :enc:
#40
GLBasic - en / Re: Mac IDE
2010-May-07
If you need an extra tester. I'm available.  =D
#41
GLBasic - en / Re: Mac IDE
2010-May-06
Yes I understand. LOL I know that you can solve this problem.  8) Are you going to release the IDE to us users (Payment/free)?  O_O
#42
Not 100% sure, but I think if you write Apps (not games) for the iPhone, you have to use Apples UI frameworks. I believe if you do not adhere to their standards in this regard, they will not accept you app. Obviously, if its just GUI's(menus) for your game then NO problem.
#43
GLBasic - en / Re: Mac IDE
2010-May-06
LOL .. In c#    string txtIn = richedit.text.toUpper(); I most probably dont understand the problem.  :nana:
#44
GLBasic - en / Re: Mac IDE
2010-May-05
Lets hope there is a solution to this problem. This is such an exciting project.  :enc: :enc: :enc: :enc:
#45
GLBasic - en / Re: Mac IDE
2010-May-04
As I have said before TRUCI you are da man!!!!  =D

NOTE: This and big softy's iXors3d wrapper will be AWESOME. The best solution for developing on the iPhone and with the possibility of inline obj c....WOW.