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Main forum => Off Topic => Topic started by: SnooPI on 2021-Jul-16

Title: Steam Deck
Post by: SnooPI on 2021-Jul-16
This is great news for independent developers and also for GLBasic  <3
I immediately get back to my Irrlicht Wrapper  =D

Title: Re: Steam Deck
Post by: Marmor on 2021-Jul-16
isnt it steam os ? a linux behind?
i fear no port from kitty for this engine.
Title: Re: Steam Deck
Post by: SnooPI on 2021-Jul-16
In theory, there is no need for a specific port.
This article is really interesting about it. (

Normally, Proton can make most Windows games compatible without having to modify or port them to the platform.
In addition, GLBasic already has a Linux port.
Tests should be done to know if games created with GLBasic work with Proton. (
Title: Re: Steam Deck
Post by: spacefractal on 2021-Jul-16
SteamOS diddent work when im tested it for years ago. But also newer heard of Proton, so its might works under that.

Im have currectly no change to test it. you can test my games etc if they works or not.
Title: Re: Steam Deck
Post by: SnooPI on 2021-Jul-17
Just a purely theoretical idea for the tests:
Why not install Proton with WSL (Windows Subsystem for Linux)  ? (

Title: Re: Steam Deck
Post by: bigsofty on 2021-Jul-18
it looks like standard PC hardware, so Windows should go on it no problem. Personally i'd multi boot it with Steam OS and Windows for maximum compatibility.
Title: Re: Steam Deck
Post by: SnooPI on 2021-Jul-19
Yes Bigsofty, but it would be interesting to know if the games made with GLBasic work with Steam Deck without any changes.
Apparently from what Spacefractal said it didn't work before with Steam OS, but maybe with the latest version of Proton it works.
Title: Re: Steam Deck
Post by: erico on 2021-Jul-19
Someone will eventually get one, then it should be easier to test it out.
Should it work out of the box it will be superb.
Title: Re: Steam Deck
Post by: SnooPI on 2021-Jul-21
Apparently pre-orders are exploding, this is good news because it will lower prices (unless stocks run out, it will have the opposite effect).
In the meantime I will try to do some tests with Proton.
Title: Re: Steam Deck
Post by: bigsofty on 2021-Jul-23
I have pre-ordered but it took a ridiculous amount of effort as the order page was overwhelmed by demand.
Title: Re: Steam Deck
Post by: SnooPI on 2021-Jul-24
Yes there have been a lot of "scalpers" (people pre-ordering products by betting on their scarcity to make a profit)  :(
But it's still good news Bigsofty  :good:
For my part I'm trying to launch a non-Steam application with Proton and it's hell (especially since I'm not a pro on Linux), I think I'll give up because it's starting to hit me on nerves :giveup:
Title: Re: Steam Deck
Post by: dreamerman on 2021-Oct-20
Im trying to keep an eye on Steam Deck, and I like current Valve approach - clarity, like in their last video Steam Deck inside (
Spec wise its good enough, in GPU terms maybe base PS4 power in handheld, even pure TFlops are showing that's more like Xbox One, but there is difference in architectures: GCN in XOne/PS4 vs RDNA2 in Steam Deck, and between those architectures there is like 40% real world performance difference (DigitalFoundry on YT did some good test around AMD GPUs before current gen consoles arrived), RAM and CPU are also nice. Just saying if it runs new Doom in 60fps I have nothing more to say :D And people are waiting also for such handheld as it quickly sold out, new bunch will be available in what 2Q of next year so..

When it goes to GLB, couple years ago when Steam OS 1.0 arrived I checked compatibility, and main issue was that GLB was using older SDL 1.2, and that OS shipped only with newer SDL 2.0, so you needed to manually download all additional libraries (also for sound), I'm don't remember how that ended for me cause most likely end-user would not play around for one hour to download some stuff for himself. True question is now, what libraries will be included in Steam OS 3.0, and what are current requirements for GLB to run on Linux - is it already on newer SDL 2.0? Out of box support for this OS would be very nice, and allow more visibility on Steam. That's about native support, I didn't test Proton itself, but it looks that very compatible software and should run GLB apps.

Next thing is games compatibility with Steam Deck, few days ago Valve published some docs on that on partners page: Steam Docs (
Nothing crazy, game must support game controller (and show proper icons), work on 720p resolution, no small fonts (like 9px size, preferred 12px), if game needs keyboard input (for player name) use Steam API/your-own virtual keyboard and so on, don't see any issues for GLB in this matter. I will check what's new in latest Steam SDK packet to add possible needed functions to my wrapper.

From couple of years that trend for dedicated handheld devices is getting stronger, previously beside Nintendo/PSP there were only retro emulation consoles but they weren't such widely available (GamePark, Caanoo etc.), now there is so many of them (retro consoles based on Arm), and from times of first GPD such portable pc's are also more popular (AyaNeo, OnexPlayer), but never such huge company like Valve were involved into this, that's good, and should have impact on competition on that market. On customer side looking for handheld, price is always some kind of barrier because let's say 500Euro doesn't sound cheap (but considering it capabilities it's fair price), and 200Euro for Android based retro console that can only play emulators (there is so many of them right now) isn't so good as 50Euro for PSP or 100Euro for PS Vita that's perfect for playing dedicated games and most emulators. But market still lacks cheap x86 handheld, imagine 150$ device that could play older games from X360/PS3 era and indie games, that woudn't require most powerfully hardware just newer production process and low end parts, maybe someday there will be device like this, it would have really huge market of possible clients. When talking about indie/homebrew, I can't count Switch, it's popular of course but, that is closed ecosystem console and big N doesn't like homebrew, is blocking unofficial ports from other systems, blocking YT materials that are showing such and so on, and dedicated games from normal consoles are highly lowered back due to console power, but let's don't deep dive into that, that's one of reasons why Steam Deck gained so much in many eyes - open for AAA and indies powerfully and compatible device.
Title: Re: Steam Deck
Post by: Schranz0r on 2021-Oct-20
Holy moly, Dreamerman is back :D
Title: Re: Steam Deck
Post by: SnooPI on 2021-Nov-14
 :D :D

Thanks for the info Dreamerman, it was long but very interesting  :good:
Title: Re: Steam Deck
Post by: bigsofty on 2021-Nov-14
It's sounds too good to be true but as far as I can see it is. Valve is really showing how bad we've been treated as customers from the big companies like Nintendo, Sony etc. in the sense that they have all created walled gardens for the games on there hardware. Developers pay to get on there, users pay a tax on the cost of the game simply as they have no choice. You can sell your game via Steam for the Steam Deck but Valve has made it clear, if you want to side load a game, they won't block the developer. The side loaded game will appear on the GUI in the same way as one bought in Valves store. Good on em!
Title: Re: Steam Deck
Post by: Kitty Hello on 2021-Nov-15
Also, there is a CMake project, that theoretically should let you compile GLBasic programs to any platform. We might start with Linux and Mac for a first test.
Title: Re: Steam Deck
Post by: MrPlow on 2021-Nov-15
this is all very positive and interesting for GLB!!!  :good:
Title: Re: Steam Deck
Post by: erico on 2021-Nov-16
That would be a very nice boot!
Title: Re: Steam Deck
Post by: bigsofty on 2021-Nov-16
Also, there is a CMake project, that theoretically should let you compile GLBasic programs to any platform. We might start with Linux and Mac for a first test.
Sounds promising!  :good: