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Messages - quangdx

#211
Quote from: Kitty Hello on 2011-May-17
Does the vectrex still work? That would be worth something, I think.
Awesome collection.

Yes indeed it does still work,
All the consoles in the collection have been tested and I've played games on them.
If one was to stop working, I would either get it fixed or replace it.
They need to be all working.
#212
Buying phones on eBay is serious risky business,
far too many scammers out there these days.
Best of luck with getting your money back.
#213
Quote from: spicypixel on 2011-May-13
Quote from: quangdx on 2011-May-13
I've been using this to get a sound to loop,
it works for me on PC, Mac and iOS
Code (glbasic) Select

IF SOUNDPLAYING(channel)
ELSE
channel=PLAYSOUND(1,0,1)
ENDIF


You could put...
Code (glbasic) Select
IF NOT SOUNDPLAYING(channel) THEN channel=PLAYSOUND(1,0,1)

little neater unless you put the ENDIF to do something else when it was playing.

The code is like that to allow easy expandability later,
but once the program is finished I would go through the code and optimise it,
with things like your suggestion.
Thanks.
#214
I've been using this to get a sound to loop,
it works for me on PC, Mac and iOS
Code (glbasic) Select

IF SOUNDPLAYING(channel)
ELSE
channel=PLAYSOUND(1,0,1)
ENDIF

#215
I've spent the whole day unboxing and cataloguing all my game consoles.
Taking pictures of them, noting down the serial numbers and what may be missing from them.
Though I would share it with you guys.

http://www.facebook.com/media/set/?set=a.10150190395033225.302824.513923224&l=fb5d698674
#216
really wished i understood Objective C more,
as iOS in app purchases seem to be the way forward on iOS devices,
release the game for free then let the customer decide what they want to pay for.
#217
This is kind of the point I was trying to make,
by using globals you don't have to pass variables around,
which should in theory speed things up.
#218
FAQ / Re: Pandora
2011-May-06
GLBasic is awesome in so many ways,
one of the best purchases I've ever made.
#219
My two pennies on the matter,
my programming background was on the Gameboy, coding in C and ASM for the speedy bits.
If I understand it correctly, purely from a speed point of view, I only use GLOBAL variables.
My reasoning is that in theory it takes longer to create a new variable each time a function is called,
rather than set an existing variable.
I have default variables for loop and condition handling labelled, i,j,k,n,m,x,y,z
and then whatever variables the game requires.
It may not produce the cleanest/neatest code, but when coding on a limited system, speed is the most important part.

This is probably why I could never get to grips with JAVA and Objective C,
the need to declare everything always annoyed me.

Although I may have gotten this all completely wrong all these years and there is no speed difference in using GLOBAL and LOCAL variables.
#220
in the UK they Apple store charges £79 for a new screen on an iPhone 3G or 3GS.
#221
hope your iPhone is older than a year and out of warranty,
if it's still under a year, i'd go see an apple store first,
they may be able to help you out.
#222
thanks Ivan,
i'm working on it. hopefully not much longer.
#223
Kitty Hello, cheers for the comment, it's not really a remake of BombJack, I'd say it's inspired by ;)
Erico, thanks. the small play field and claustrophobia adds to the tension I think. But I appreciate it's not for everyone.
#224
Cheers for the comment MrTAToad,
Bombjack is definitely a big part of the inspiration for the game.

I am contemplating leaving the graphics as squares as I'm getting quite fond of the look,
but it would be nice if I can find an artist somewhere that wanted to do some graphics.

I'd love to release it on as many platforms as possible,
It's actually written to run on an iOS, hence the Yellow/Cyan/Red control squares,
which you can click on with your mouse. But without multitouch it doesn't really work.

I've not got an iPad to test it out on,
just got an iPod touch.
#225
This is my li'l arcade platformer game,
it's getting closer to finishing, so I'd like to get some views on it,

I'm no artist so everything is currently just squares,
You're the blue square, B.Ob, who has to collect the white squares,
the flashing white square is worth more points,
you jump around on the green platforms,
while avoiding the magenta bad guys.

controls are
Z and X - Left and Right
M - Jump
N - Panic

The longer you hold jump the higher B.Ob jumps,
and as he's falling you can press Jump to stall his descent.
Pressing the Panic button makes the bad guys turn in to outlines and they can't hurt you.

each level has three achievements,
-get all 32 flashing squares in order.
-complete the level in 30seconds.
-don't use the panic button or die.

the three test level's are quite tough to start with,
but they give a good idea of how it plays.

All comments are appreciated. Thanks

https://files.me.com/quangdx/5tx9am