OPENGLES 3.0 it´s released!!!

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mentalthink

Hi for the people uses 3D whit GLbasic, I read opengles 3.0 it´s on the air...

Here you can download the Emulator for 2.0 and 3.0 // SOmetime ago I try to install, but I can do nothing, only a triangle  :-[
http://www.malideveloper.com/developer-resources/tools/texture-compression-tool.php

And here, like always krhonos group have all the headers and the complete libraries and information...
http://www.khronos.org/opengles/3_X/

This technology it´s very very new... from the 6th of August, perhaps today not have in the market Opengles 3.0 devices.



Heiko

which version have glbasic?
2???
need we version 3?

kanonet

GLBasic is using GLES 1.1.
GLES 3.0 has no big advantages (as far as i know) over 2.0. But GLES 2.0 is a huge step from 1.1, since there is no fixed pipeline any more, everything needs to be done with shaders. It would be nice if GLB could use 2.0 on android etc.
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

mentalthink

Yes this it's a thing for 3D can be absolutetly awesome... Perhaps make a wrapper of Angle Library can't be complex, I try but I don't have too much habilities whit C++, but I think it's the only way for see the OpenGLES2.0 in Windows...

bigsofty

It's quite an important update if you want the most speed out of modern SOC hardware, good texture compression and shadows for example are now much more feasible on mobile platforms if you can use 3.0
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

mentalthink

Yes Ocean but OpenGLES2.0 don't works in Windows, you need emulate it... Becuase I say this about angle Library, if you use OpenGL standard you don't see what will appears in the device... I think this, I don't understand too much about programming, but I think if in windows you can emulate OpenGLES it's for any reason...

OpenGles1.0 can do very intersting things and it's very easy, I have a better library done whit Opengles and you can achieve nice FX make some tricks... but if the Standar it's Opengles2.0...

I don't wanna say Gernnot put Openlges 2.0 now, this it's when he can and wants, but perhaps in 3 years forward we are very rear in 3d.    (Ok only we are a few guys making 3D, but sure if 3D comes good, more people comes here I prefer use GLbasic than Unity, whit this learn, Unity it's another kind of learning and  simply a mode)

kanonet

OpenGL and OlenGL ES are not identically but they are the same for at least 95%. So you can use same commands on desktop and mobile.

OpenGl <3.0 is very close to GLES 1.1
OpenGL >3.0 is like GLES 2.0

But in OpenGL you can better mix, you can still use old, depreciated functions and also use new ones like shaders at the same time. In GLES you must decide if you want old fixed pipeline or new shaders. And since GLB uses fixed pipeline (and mostly only old functions) it would be a huge work to move to GLES 2.0+. BTW I think there are not that much GLES 3.0 device out there yet, but this may change in the future.
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

Qedo


Qedo

#8
practically in 1.1 (if I'm not wrong) all these are missing compared to 2.0.
In particular the whole shaders part