This one toke me while why my game suddently crash. Its was to experiment with gl.gbas on the windwos version. Howover the file should not crash other incompatible platforms, but instead those functions should been do nothing.
Do you get the crash from only including the file, or do you call some functions?
no functions was used. It's was a tryout to windows, but removed again.
Might try to link an unsupported function. Does the log help?
all im did is remove the file again, then the game compiled the game again on Android, when im removed the file again. Im do have to say, its was in the 11.2 beta, not the 11.3 beta. Its mightbeen allready ready fixed, that sorry for that.
Im not sure its was a variable confilct or such, then its should output a error instead.