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Messages - spacefractal

#3676
Its would been nice to have the possible to compile for the simulator... It's can not replace the real thing, but can been handy for some tests.

By now you require registred dev at apple for any use with glbasic, as it's don't support simulator.
#3677
this is what I like when doing remake when whet commercial and its unofficial. Look like he is aware of all spikes around copyright and stuff, so its can been a nice take and inspiration from that game.

I have not played the game, but I do loved Laser Squard.

Anyway its the wolf can been threated like a fox, but lits it been a fox since its look pretty nice, hehe.
#3678
iPad do not like colored polyvector (unless if its have been fixed in glbasic), but not used for iPad for my game (only used for font, which is not that much here). But generally Polyvector is faster when doing that with tiles, but its of course depend content of the graphics.
#3679
Just remember upscaled games won't look good on TouchPad/Ipad. You can see the iPad screenshot of Snake Slider why (I do posted it due Retina graphics did not was in the iPad which its should).

Howover its still of course fully OK to let it availability with native support for the phones. So hopefully you get it work.


#3680
updated with bold (so you can see what I updated). PM was not required since its no secret, hehe.

I guess to fix the problem is doing what I said in the previous post, abusing using VIEWPORT command and then eventuelly add a little border (if you not have 4:3 images of it). The game, even with the border does play completly fine (this due genre of the game, so you wont have misplaced UI and such thing).

EDIT: Rapids Rider does also use Retina resoulution with borders, so I do think he using extractly same trick and/or you have setup xcode not support iPad.

PS. I do see why Apple won't have Retina support on iPad here. Then its would been turn to the same issue v2.x Android tables have because many apps is not designed to tables but to phones, and then the UI and interface would just been unusual bigger. I think Apple trying to avoid that.

#3681
just tested it, its seen its just use 480x320, but I just used iOS4.x and ib iOS5.x

You should do a real 768x1024 support, but of course using directly the Retina graphics. I think you can just use VIEWPORT command to center the screen, since all X and Y cordinates would been moved to the corner of that, so you virtually still use 960x480. So I think its should been a pretty easy fix. Its the best you can do and would play very nice that way.

With that in say I would not mind the border at all, due this type of game.



PS. There is a few errors in the danish which I have not noticed (one is on that screen), even I looked throught twice. All spotted spelling is quite minor, so nothing problem. But can you give me the dk language file you have used in the game? I happy to update that, when you a day release a v1.4 or a v1.3.2.
#3682
I have requested this as I remember. No glbasic not support multi mice. Directx call might been required. Mame use it (arcade emulator), Might been look on it's source how it's support it's?

#3683
hehe yes its somewhere the same, since we all want to do something to protect thing like that.

Im do not sure the problem of piracy, but its also happens even with GlBasic as well, if you dont do any protect thing (last time its even happens with the bird game). I do think its can been worser for Android simple because you can install directly without big issue and hence easy to piracy.
#3684
this thread is really not a talk about piracy, which he is much more concern about stealing software and release them with malware, which I agree.

I still see obfuscator is the best way as long with some drm as well hash checking. Its could been cool if we could scrample the picture and then descrable them again directly under loading (as well checking filesize etc).

But dont fail the program directly when flagged, but degrade the game as little well (mine would been harder to get maximum stars in each level, if not impossible). You might do a Piracy on a another check (crypted of course).

Also piracy is also a problem too, but not like when dev stealing other dev apps.
#3685
You can't use STATIC for pix and tpix variables?

and yes mem2sprite might not correctly have released its memory and might leek? its can been correct here? but absolut net tested the code.
#3686
its look super sharp. I much prefer using Retina resolution on ipad too, so if you could just center the screen on that, then its would been very cool (if not iPad does that automatic with retina screens). I testing that soon when its released on iPad.
#3687
with that such of "purchase" for a unused item, whould that not need to insert your iTunes password and can't been done in the background? Its elsewise a nice idea to checking valid of a purchase. Howovier I dont have plan using it on my game yet. Here we might need write support to Apple how its can been done for prevent that.

Shoebox cannot been used, if audio cant been used. I would also dont mind if its only can been used with graphics and data, but not audio. I have not tested shoebox, but its a shame if its happens.

I do pretty sure using ProGuard as I linked in a previous post would been much harder to hack your game and release it with malware. So I guess its should been a part of the compile when no debugger have been selected. Java is sardy elsewise really easy to decompile if you dont do thing like that.

You can also validate the credits string later in the game, so if its got hex removed away, then the hash value would been changed too and then act like a pirate version. I planning do some sort of that. You could also crypt your credits names as well so its harder to hex remove it.
#3688
Skydog's I could use that too. I could use that for some lesser used images as well sound samples, to prevent unneeded pauses.

Streaming textures is today pretty normal. I remember even a old java game for ten years ago, I used that to download next level meantime you played on that level....
#3689
its added in a newer update, just remind far from all android phones have it or might have flaws as well can take some sort of CPU.

So it's good choice to do both single touch and multitouch for android.
#3690
Compass is no, but multi touch and rotation is supported.

Make sure on android to support single touch as well early bad multi touch screens (search goggle for axis flip issue), if you want to support so many v2.2 devices as possible. It's should not been happens on newer phones today.