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Main forum => GLBasic - en => Topic started by: erico on 2021-Aug-03

Title: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-03
Long time no see chaps?!
Gotta do a break from my TRS80 Color II (dragon) Basic game, it is quite a big project and I can´t let it burn me out.

So, time to do a quick GLB game, it will be a JOUST game, a mix between the game on title and Buzzard Bite, both from that same machine.
I will start by posting references, I´m confident you guys know JOUST, but Pegasus? here was me playing it live:



Buzzard Bite on the Dragon is more of a normal JOUST clone, but gameplay is better, controls and what not, here a general tube stuff:


Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-03
While I have being toying with the idea of a remake for decades, I can´t afford the time to add all I originally planned(like in Burger Lord), so I will go with a mix of them both but will shoot for the very core gameplay. Think of it as Buzzard into the world of Pegasus... we will be flying chickens but it will be on an advancing to an island mission kind of stuff.
Since I live in an island myself, one would think I have plenty of references :D
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-03
Other than the GLB game itself, which should be sold for some bucks, I will release assets for a COCO 3 possible game on the COCO FB group, just won´t be coding that.
But am also working with Moru here from our community for a Maximite color 2 version (no charges). I will attempt a COCO 2 version with artifact colors and possibly a ZX spectrum and MSX version too, using MPAGD after.

But on a GLB version, one thing I would like to add is 3 player scheme, but anyways, here is the current WIP visuals.
Title: Re: Pegasus and the Phantom Riders
Post by: bigsofty on 2021-Aug-03
Joust was one of my favourite arcade games!

Its a classic with some remarkable sophisticated physics for its day.

Good choice Erico!  :good:
Title: Re: Pegasus and the Phantom Riders
Post by: spacefractal on 2021-Aug-04
that is a nice idea. :-D
Title: Re: Pegasus and the Phantom Riders
Post by: SnooPI on 2021-Aug-07
I confirm, it's a good idea, Joust was a very good game.
Its sequel, Joust 2, is less well known but seemed very good.
Maybe you could take some inspiration from it:

Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-07
Thanks chaps, here some mechanics testing
Title: Re: Pegasus and the Phantom Riders
Post by: SnooPI on 2021-Aug-10
 :D  Excellent!.. with three pixels you do crazy things... Erico Aka Pixelman  :good:
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-10
Im tempted on either adding 1 or 2 more players to the current 3 or increase their sizes a bit :D
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-10
More testing and other features
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-12
Even more deving!
Title: Re: Pegasus and the Phantom Riders
Post by: MrPlow on 2021-Aug-13
Super stuff!!  :D

Those chickens are funny and look good flying - maybe add a similar joust baddie that appears over time...
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-13
Thanks! yep there may be different baddies for sure!
I need to wrap the game around before working the enemies, that means intro, game, game over, back to intro, all levels in and all waves (with simple enemies) in.
I should get there today if no rabbits fall of my hat.
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-14
Many rabbits fell of my hat :D
Not quite wrapped yet, but waves and stages advances, water from stages works now, and much (invisible stuff) works now ;)
Title: Re: Pegasus and the Phantom Riders
Post by: SnooPI on 2021-Aug-19
 :D :good:

As your TRS80 system uses very few pixels, I was wondering if it wouldn't be a good idea to make a 3D version for display?
A bit like that:
https://www.glbasic.com/forum/index.php?topic=11439.0 (https://www.glbasic.com/forum/index.php?topic=11439.0)

Maybe I could help you if you tell me what kind of 3D function you would need for this.
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-20
It should be possible. Most of my games can be turned 3d that way for visuals and keep it 2d internally for the game logic.
I guess this one would only be a bit troublesome with the approaching birds, that part would have to be done considering Z axis.

I can do the required 3d modeling and textures but adding it to the current spaghetti code (it is a speed code kind of game), would probably also be troublesome.
It is tempting though, but I suspect a more simple game would be easier, maybe that LV-426?

Made another video, mostly bug hunt and adding the stages.
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-21
@SnooPI , you know what would be an ace game we could work out that 3d? Shadow in the Forest.
Here is the boardgeek link, but you germans might already know it ;)
https://www.boardgamegeek.com/boardgame/1070/shadows-forest

I´d think that would do a great showcase, and the underlyings would not be hard to code. It does consider shadows though, but that is in a 2d plane, so worst case we could work a 2d top down raytrace to account for that. :)
Title: Re: Pegasus and the Phantom Riders
Post by: SnooPI on 2021-Aug-21
I didn't know these games thanks for the info Erico (the board game looks very original)

In fact for your system I was thinking of a 3D display like with the 3D NES emulator but in a voxel style:
One pixel = one 3D cube.
On 3 or 4 plans.
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-21
It could work. But like I said. The code is spitted/bashed. There will be trouble :D
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Aug-24
In fact I´m now facing a lot of trouble for that bashing code and no pre-production, stuff is taking longer. Lots of exceptions I have to deal with and it will be slightly worse when AI time comes up.
But here another test and plenty bug fixes.
Title: Re: Pegasus and the Phantom Riders
Post by: SnooPI on 2021-Aug-26
Yes, we are often lost with this kind of code, especially if they are poorly commented.
Recently I took one of my codes in this style and I didn't understand what I had coded  :D

Even if there are bugs it's really starting to take shape :good:
Title: Re: Pegasus and the Phantom Riders
Post by: dreamerman on 2021-Nov-10
Erico I always liked Your art style, those pixel chickens are really superb :D Great use of limited size/palette and animation frames.
Different backgrounds/level layouts are always welcome to give some variety in gameplay.

Talking about monetization aspect, itch.io can always give some income, but on Steam there is so many games now, and it's just hard to get noticed with small games that doesn't have some special feature. Such 3d voxel like graphic could be the thing that would make it more interesting visually for streamers that play small party/versus games. Or maybe have two rendering modes 2d and 3d with option to switch with one key, but that's something to consider after dealing with all core stuff.
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Nov-11
I have a few ideas for 3d and the likes but it has been quite hard to get anything going.
Steam bites 60% of the revenue in USA taxes and whatnot, Itchio does the same, at least it is free to sell stuff there.
Steam for me is gone, it is impossible to afford the 100 dollars check-in with the current misery, no jobs and high inflation in Brazil.
Title: Re: Pegasus and the Phantom Riders
Post by: Kitty Hello on 2021-Nov-12
Is there any way we can help you out?
Title: Re: Pegasus and the Phantom Riders
Post by: MrPlow on 2021-Nov-12
Hi,
The small form factor could make a good mobile game maybe - and ad revenue pays better for me, than steam, for the smaller arcade games...

Although, steam is a nice lottery for such party games :)

Your Avacado game also is an idea Android mobile possibility?

Title: Re: Pegasus and the Phantom Riders
Post by: MrPlow on 2021-Nov-12
Quote from: Kitty Hello on 2021-Nov-12
Is there any way we can help you out?

i second this!
Title: Re: Pegasus and the Phantom Riders
Post by: SnooPI on 2021-Nov-14
Quote from: erico on 2021-Nov-11
I have a few ideas for 3d and the likes but it has been quite hard to get anything going.
If you need help don't hesitate  ;)

Quote from: Kitty Hello on 2021-Nov-12
Is there any way we can help you out?
Good idea :good:
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Nov-16
Super thanks for the support and good will chaps!
Thing is, it is mostly about total lack of work, and I understand that to be hard to get any help as recommending someone is never simple.
Anyways, if you guys know of anyone that could use the things I do, just let them know I exist :)

I will try create a patreon and local brazillian similar stuff next weekend. Will also see into making my games available directly by paypal on my site as well as attempt art commission through tweeter. Maybe a combo like that can easy things up. I have designed a game making course with GLB but haven´t got opportunity to push it forward through covid. Maybe that could blend into those funding deeds? Or maybe the best shot is to do it locally with classes of 3 or 4 people or both options.
I also have been trying to do retro games, zx spectrum stuff for a compo this next month if I can complete it in time.
If I can, maybe that will also be a good front, the compo may bring publicity to it.

Anyways, let´s move on.
I will try finish that zx spectrum game and then get back to this one.
Thanks again chaps!


Title: Re: Pegasus and the Phantom Riders
Post by: Qedo on 2021-Nov-16
sorry Erico for this situation, don't hesitate to ask for help
Unity is strength   :good:
Title: Re: Pegasus and the Phantom Riders
Post by: MrPlow on 2021-Nov-17
@erico

Let me know when your ZX Spectrum game is ready - I have few thousand followers on Twitter related to ZX Spectrum...
twitter.com/zxspectrum_club
Title: Re: Pegasus and the Phantom Riders
Post by: bigsofty on 2021-Nov-17
Sorry to hear of the problems your having. As someone who is living with ill health and a lack of money as a result, I can relate. I hope things get better for you soon buddy!  :booze:
Title: Re: Pegasus and the Phantom Riders
Post by: spacefractal on 2021-Nov-18
Gernot and me has stuff on steam. we could eventuely help to release it with you as developer. Currectly im does not got that much payment, but im do have focus on the Spectrum Next stuff throught.
Title: Re: Pegasus and the Phantom Riders
Post by: erico on 2021-Nov-18
Thanks again chaps! <3
I should not bring personal problems to us, it is just that I had to vent it. The inability to complete/achieve anything within an year time scale and with a darker future ahead poisons a soul.
As far as I know, the majority of the world has much much harder trouble.

Let´s change the subject, gotta get back into production.
Alectryon will have to hang for a while, I will try my best to finish this zx game here:
https://zx-dev-media-demakes.proboards.com/thread/24/shock-trooper-final-battle

If all goes ok till next month, I hope to bring the game into GLBasic. Maybe this one could be the type of 3d stuff we could work out.
If the underlying 2d and map/stage making is done (on the zx), should be a matter of direct port just spicing up with 3d GFX, but something geared towards that from the very start.
Title: Re: Pegasus and the Phantom Riders
Post by: dreamerman on 2021-Nov-29
Sadly to hear that, Covid hit us hard, I hope that all goes for the best for You :good: But back to topic.
I wasn't aware that so many countries doesn't have agreements with USA about avoiding double taxation, in this situation it really could be better to publish there using someone help (from country having lower tax), as Steam gives such option as I understand, your account would have restricted access to that particular project, and would be able to see all Steamworks/financial info. Still for such small games best idea would be to bundle them into 3-in-1 pack or something, fast, small pixel arcade games pack or whatever. If they would have such fancy 3D effect like SnooPI was talking about, they would have much higher chance to earn something.

Checked that zx game project, looks nice, and well documented in that forum thread, you nicely describe every step of working on it. btw. thanks for mentioning that MPAGD tool, I know someone that will be interested in it :)