Hi!
I have tried the lovely v8 beta version and all seems to work wells but NETWEBGET$.
I have discovered on this command when compiling Exodus, that don't seems to work properly on iPhone devices (ios4.0).
If I turn off wifi (not internet connection), it's seems to work well, but if my wifi is turn on, then game hangs on loading screen (on network command).
This is a resume of log:
Exodus[72] has active assertions beyond permitted time:
{(
<SBProcessAssertion: 0x2c5e00> identifier: Suspending process: Exodus[72] permittedBackgroundDuration: 10.000000 reason: suspend owner pid:26 preventSuspend preventThrottleDownCPU preventThrottleDownUI
)}
Thread 0:
0 libSystem.B.dylib 0x3185e68c 0x317d5000 + 562828
1 libSystem.B.dylib 0x317d78a0 0x317d5000 + 10400
2 Exodus 0x0010223c GFHawkNetwork::WGet(char const*, char const*, unsigned short, char const*, char*, long, int) + 1608
3 Exodus 0x000fb0fc __GLBASIC__::NETWEBGET_Str(__GLBASIC__::DGStr const&, __GLBASIC__::DGStr const&, int, int, int) + 252
Anyone got same error?
Anyway, v8 is really a great update!
King Regards, fjsantos.
I have tried the lovely v8 beta version and all seems to work wells but NETWEBGET$.
I have discovered on this command when compiling Exodus, that don't seems to work properly on iPhone devices (ios4.0).
If I turn off wifi (not internet connection), it's seems to work well, but if my wifi is turn on, then game hangs on loading screen (on network command).
This is a resume of log:
Exodus[72] has active assertions beyond permitted time:
{(
<SBProcessAssertion: 0x2c5e00> identifier: Suspending process: Exodus[72] permittedBackgroundDuration: 10.000000 reason: suspend owner pid:26 preventSuspend preventThrottleDownCPU preventThrottleDownUI
)}
Thread 0:
0 libSystem.B.dylib 0x3185e68c 0x317d5000 + 562828
1 libSystem.B.dylib 0x317d78a0 0x317d5000 + 10400
2 Exodus 0x0010223c GFHawkNetwork::WGet(char const*, char const*, unsigned short, char const*, char*, long, int) + 1608
3 Exodus 0x000fb0fc __GLBASIC__::NETWEBGET_Str(__GLBASIC__::DGStr const&, __GLBASIC__::DGStr const&, int, int, int) + 252
Anyone got same error?
Anyway, v8 is really a great update!
King Regards, fjsantos.