I'm new to GLB and trying to convert a game I wrote in another Basic dialect which uses a 6 dimensional array as a primary data structure. It appears there is a 4 dimension limit in GL Basic. I thought of using Types to address this and was wondering if multidimensional arrays can be handled as variables in a Type, and what the limits are regarding associating chains of variables with Types. I'm a complete novice so if someone can point me in the right direction to learn about this (other than just trial and error) I'd appreciate it.