yup just a typo i'm full of them sorry
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CreatePlaySFX(waveType%, attackTime, sustainTime, sustainPunch, decayTime, startFrequency, minFrequency, slide, deltaSlide, vibratoDepth, vibratoSpeed, changeAmount, changeSpeed, squareDuty, dutySweep, repeatSpeed, phaserOffset, phaserSweep, lpFilterCutoff, lpFilterCutoffSweep, lpFilterResonance, hpFilterCutoff, hpFilterCutoffSweep)
// Player Movenent
SUB scaninput:
IF KEY(52) = 1
Status$=""
GOSUB newlevel
ENDIF
IF KEY(80) = 1
Status$=""
GOSUB moveplayer_Down
ENDIF
IF KEY(79) = 1
Status$=""
GOSUB moveplayer_DownLeft
ENDIF
IF KEY(75) = 1
Status$=""
GOSUB moveplayer_Left
ENDIF
IF KEY(71) = 1
Status$=""
GOSUB moveplayer_UpLeft
ENDIF
IF KEY(72) = 1
Status$=""
GOSUB moveplayer_Up
ENDIF
IF KEY(73) = 1
Status$=""
GOSUB moveplayer_UpRight
ENDIF
IF KEY(77) = 1
Status$=""
GOSUB moveplayer_Right
ENDIF
IF KEY(81) = 1
Status$=""
GOSUB moveplayer_DownRight
ENDIF
IF KEY(16) = 1
Status$ = "Quiting Game"
END
ENDIF
IF KEY(43) =1
reveal=1
ENDIF
// Player Movenent
SUB scaninput:
select key()
case 52
Status$=""
GOSUB newlevel
case 80
Status$=""
GOSUB moveplayer_Down
case 79
Status$=""
GOSUB moveplayer_DownLeft
case 75
Status$=""
GOSUB moveplayer_Left
case 71
Status$=""
GOSUB moveplayer_UpLeft
case 72
Status$=""
GOSUB moveplayer_Up
case 73
Status$=""
GOSUB moveplayer_UpRight
case 77
Status$=""
GOSUB moveplayer_Right
case 81
Status$=""
GOSUB moveplayer_DownRight
case 16
Status$ = "Quiting Game"
END
case 43
reveal=1
desault
endselect