Netbook Intel GMA 3150 GPU

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Scott_AW

Sounds like the 3150 could be the issue, seems my netbooks are using the 950 models.  But of course WinXP.

What brand is your netbook?

Don't feel bad, we all make technical misjudgement now and then.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

MrTAToad

QuoteThat's why I dev for consoles!
If only everyone could...

Scott_AW

We need some good emulators for them, I know there's andriod and CE emulators, but Pandora, GP's Wiz and Caanoo, I'm not so sure.
I know they're based off of linux and I think I heard of one for the Wiz, but it was not exactly an emulator so much.  Not sure what that exactly means, probably couldn't rely on it for speed tests and resource usage.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Hatonastick

Quote from: MrTAToad on 2010-Sep-01
QuoteThat's why I dev for consoles!
If only everyone could...
At the risk of using net lingo: QFT.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Hatonastick

Quote from: Scott_AW on 2010-Sep-01
Sounds like the 3150 could be the issue, seems my netbooks are using the 950 models.  But of course WinXP.

What brand is your netbook?

Don't feel bad, we all make technical misjudgement now and then.
Samsung N150 Plus.  For the most part I love it, it just has a weakness when it comes to OpenGL support.  I had an ATI card like that once.  I vaguely remember getting into a bit of an argument with Gernot over it and OpenGL waaaaaay way back when I first started frequenting Retro Remakes.  Basically I was a right royal prat.

Yeah I don't like making mistakes, but I also don't like missing my brain.  In any case they may release a driver eventually that corrects this so it may not turn out to be a permanent mistake.  I live in hope, even if sometimes I don't feel it.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Scott_AW

Actually I was wrong, my MSI wind is the same chip as yours, but everything runs pretty smooth.  Have an example I can test out on my netbook?
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Hatonastick

You sure?  Your game didn't run smooth on mine and I think you said it didn't run well on yours.  Looking at it there's no real reason why it shouldn't.  This isn't Game Maker, it's a binary compiled language so shouldn't have any issues unless it's graphics drivers, and the example isn't big enough for it to be memory related.  The only real reason I could see is related to OpenGL issues with the chip or the driver.

Did you try it on your second netbook?  Does it run differently on each? Has Ian tried your game on his?  All I know is he tried my Star Pilot thing on his (GMA 950) and it ran smoothly with 100 or so stars, but mine struggles with just 50.  100 stars definitely did not run smoothly.

My program with 100 stars is attached.  BTW I don't have COS and SIN pre-calculated as it was determined that it didn't add anything to the speed.  I don't think this is a CPU issue anyway.  Well... Not the usual CPU issue that is.  If it's doing it all software, then yes it probably is CPU related.

Ugh, I hope I'm making sense.

[attachment deleted by admin]
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Kitty Hello

there's QSIN in Samples/Common/qmath.gbas

If the graphics are slow, consider getting a new driver from intel. The Windows drivers usually suck big time.

Hatonastick

#23
I've got the 'new' driver from Intel.  Same problem.  According to forums relating to this topic, there is currently no fix in existence so it's a waiting game.  I'll just have to wait until Intel release drivers that fix the issue.

Edit: Maybe we should just delete this thread.  All I'm doing is whining and whinging about something that can't be fixed and is not the fault of anyone here. :)

The really stupid thing is if it wasn't for this one little issue, I'd be recommending the Samsung N150 Plus to anyone who would listen.  I really like it a lot and there isn't anything else about it that bothers me.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Scott_AW

Actually the performance issue I get is the skipping between sections of the level, because it is using a very large image.  I'm thinking of switching to a tile system.  But other wise it handles lots of objects on the screen pretty well.

I didn't think of it before, but now I realize I can use the polyvector/newstrip with a tilemap image for better performance and longer levels.

Your system could be loaded down with crapware or old software too, that was happening to my older netbook.  My wife loves facebook games...

And I downloaded/installed a ton of dev software to test.

So I'm going to check out your demo on all three of my systems and get back to you.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Scott_AW

On my desktop, amd athlon 64 2.21ghz w/ 2.5gb ram it ran smooth, a solid 60.  On my msi with the 3150 and unplugged it also ran 58-60.  Ny wife is on the acer so I couldn`t test that yet.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Wampus

Quote from: Hatonastick on 2010-Sep-02Edit: Maybe we should just delete this thread.  All I'm doing is whining and whinging about something that can't be fixed and is not the fault of anyone here. :)

But if someone else has similar issues we can link to this thread (and others) to help explain the situation.

Scott_AW

Its a good thing to discuss, Netbooks are getting pretty popular, and are mostly the same spec wise.

Software/drivers could be another factor.  Also some other hardware parts can be different.  So far netbooks all have a variation of the Atom and a Intel GMA type graphics chip.

I haven't had problems with 950's or 3150's so it would be interesting to find out where the issue is.   It would be interesting if someone had a gateway/hp/dell.  So far this has involved an early model Acer, a MSI and a Samsung.

However both the Acer and MSI are XP, so it could be a combination of drivers and Win7.  I haven't tested much on Win7, and no testing at all on netbook's with Win7.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Hatonastick

After a number of different tests I'm pretty much convinced that the Intel GMA 3150 under Win7 is _not_ using hardware acceleration with OpenGL, although it obviously is with DirectX, and the few relevant posts I've been able to find make it sound as if it's the early days of Windows Vista all over again with regards to OpenGL and lack of support (how true this actually is I couldn't say, I'm just saying what others have written).  Is this the fault of Samsung?  I very much doubt it.  The drivers I'm using which do exactly the same thing as the ones that my netbook came with, are direct from Intel themselves and looking at the architecture of this particular device, it appears to be a Phoenix Technologies motherboard which means it isn't that different internally to a number of other netbooks with similar chipsets.  All Samsung have done is taken various technologies someone else has developed, slapped them together in a package with their name on it, thrown in a few easily removed 'utilities' and 'accessories' that they've written and hey presto, instant Samsung N150 Plus netbook, which is not too dissimilar to how most such technology (not all of course) gets 'developed' these days.  There are no proprietary drivers from Samsung on this netbook and the packages they've added are borderline laughable.  It's pretty much just a standard install of Windows 7 Starter.

Having said that and despite the annoyance regarding the issue I'm experiencing, I still think it's a nice little netbook and I'm glad I got it rather than the one I was originally going to get.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Scott_AW

I think everyone just throw's in everyone else parts into their computers these days...

But I think you figured it out, Win7 and the drivers not properly supporting OpenGL.  Since the problem between two chipsets didn't occur for me, but my systems where XP.

I like how you can downgrade to XP until 2025 if you have the pro edition.

Any kind of service update or will Microsoft just sit on its hands?
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/