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Messages - Crivens

#61
QuoteAll this effort for just breaking even
That would be nice! Honestly Apple are geniuses (for making loads of money for themselves)! Better off financially (by miles) doing a late night shift at BK... Still you wouldn't have the satisfaction of getting it published (and then dragged down by people who want menu buttons and the like...)...

Cheers
#62
It is kind of strange that Apple is becoming more and more hated. Feels weird and almost wrong that it's almost completely swapped with MS. A decade ago would have been totally different (even 5 years ago).

Nice shiny things. That's what it is...

Cheers
#63
Assuming it doesn't have any unknown new compiling problems and is basically treated as an ipad2 with 4x the resolution (it's 2048x1536) then it should work fine now. Just manually change the project info resolution for iOS to be 9998x9999 (or 9999x9998), then handle the graphics sizing yourself. Or specifically target the ipad3 only and use an override of 2048x1536 (or 1536x2048) for the resolution.

It's what I do on my game and it doesn't matter if it is running at 300x200 or 1024x768. Ok I haven't run it at 2048x1536 but all other resolutions work scaling up so there is no reason to assume that this won't work too.

Cheers
#64
GLBasic - en / Re: Pre3
2012-Mar-07
Thanks Ian. I'll give it a few days then. Just strange a whole update and a new game was done in one working day and a simple change just to metadata (ie. lowest version number) has taken like 4 days so far.

Cheers
#65
GLBasic - en / Re: Pre3
2012-Mar-07
Also I realised when I updated the full version (which was TP only originally) that I had left the min ver as 3.0.0. The free one is 1.4.5. Obviously this means any Pre phones (maybe not Pre3) cannot download the full version. This sucks as my free downloads aren't bad (700+ in 2 days) but full price version is pretty much flat lining. I'm guessing because of this version problem.

Anyway I updated the app a few days ago with the "just metadata" option and *only* changed the version down to 1.4.5. The app screen against my profile shows as 1.4.5 but the catalog shows 3.0.0 from the initial TP release which I forgot to change (and definitely doesn't show on the catalog on my Pre2). The metadata update I did is still waiting to be reviewed. Interestingly both the free version (new) and full update were reviewed and on the store in two days (sunday in middle too). Now waiting on 4th day for simple metadata update.

Now on the new update I didn't add any text to indicate what I had changed (thought would simply update the metadata), but does anyone know if this will be a problem, potentially confusing the reviewer? Also is there an email address to send any concerns to?

Cheers
#66
GLBasic - en / Re: Pre3
2012-Mar-07
QuoteI have a Pre3 I can test with if you get me an ipk file

There you go. Thanks for this Wampus!

Cheers

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#67
Ahhhh... it's like coming home... just 30 years too late...

*cough*C64 also had colour clash*cough*just not quite*cough*as bad*cough*hence the pink*cough*and brown*cough*Frankenstein*cough*type heads on things*cough*.

Cheers

AlthoughItWasQuiteGoodForAdventuresAndSportGamesForSomeReason (Say really quickly with me...).
#68
QuoteShould have gone for a C64
I didn't like my games in shades of brown :) And so it begins. Wow is like the 90's/2000's never even happened :)

Cheers
#69
Heheh, I remember the Spectrum 48k (rubber keys) used to have a built in speaker that you couldn't adjust the volume. So when I was supposed to be asleep and was having a sneaky game it used to belt out full volume with stupid whiney noises.

I remember having to pretty much smother it with a pillow to get it to shut up and not alert my parents. Heheh, I must have looked like a demented weirdo killing off their wife or something. :) Of course at the time I loved it too much for that...

Cheers
#70
QuoteI remember it being hailed as the second coming at the time
I believe it was because of the Dinos. I mean they did look pretty good at the time. Graphically it was pretty much as good as it got on a console really.

Overall though the main problem I had with the original Turok was nothing to do with graphics (fogging was pretty bad though) or even most of the gameplay (was an alright shooter), it was the respawning. Basically most FPS games at the time had a set area that would set off a monster or two. True more advanced ones sometimes had enemies that came after you when they heard or saw something, but most of the time it was when you entered a defined area. No problems there. And then when you killed them they died, and stayed dead. Any new monsters that came to an area were normally if you opened a door or at some point when the whole level respawned (say if you successfully accomplished something). If I remember rightly Turok monsters just respawned after a minute or so.

Worse was it would just spawn random monsters in random places. Right bad. But if you knew a monster existed in a set location (say behind a wall) and lobbed a grenade or somesuch over the wall or in the general area, then the monster would not die! It would only exist when you were right on top of it. Even a nuclear bomb effort of a weapon would have no effect. Destroy every atom for 2 miles and then a Dino would jump out from behind a rock 10 foot ahead. Sigh...

And yes Mario 64 owes me a very large portion of my life. And I didn't *quite* complete it either... Wonder if the memory stick still works...

Cheers
#71
I had a lightgun on an old Grandstand thingy. Was basically pong type games, but also lightgun shooty pong square game! Awesome! Best thing about it was it looked like a proper SWAT type gun. Excellent (party on dude).

QuoteBut for playability, the Super Mario N64 version is still the best ever, IMO
I still have mine under the bed in my Cyprus flat. Might give it a go when on holiday next week. I remember when I bought that (15 years ago???? Seriously????) and I got the N64, Mario 64, and Turok. Cost more than £400 if I remember rightly. Turok on it's *own* was like £70+. And it was craptastic...

Cheers
#72
QuoteThere's absolutely nothing wrong with old games - I was talking about hardware
Fair enough. Thought you had gone to the dark side for a second...

QuoteI love retro games, but I also love new games too. But which is better? There's only one way to find out... FIGHT!!!!
Come on retro games! Get in there! :)

I had loads of Spectrum and Atari ST hardware and software and then one day (even though I had by then bought a decent sized house down south and had the extra room) my parents just gave the lot away to a charity shop. I was honestly almost in tears... They couldn't quite get it meant so much to me even when I reminded them I programmed for a living so it meant even more about my humble beginnings... And they ditched my teddy bear and plastic crocodile... But that's another story...

The other day my sister in law had cleared out some of her old stuff. They were always geeky anyway (lots of Star Trek stuff like tricorders and the like) but the box of spectrum stuff was a nice surprise. Lots of old games (girls didn't pirate much stuff as kids it turned out - I was like a bloody drug dealer at the time...) and tonnes of cool hardware. Brought it all back. And a Speccy light gun! How cool is that?...

Cheers
#73
GLBasic - en / Re: Pre3
2012-Mar-06
Yeah, my first game was allowed with a Quit button. Apple are always really vague though. I think possibly because my first game said "QUIT" then it was obvious, but my last game had a big skull and I suppose that is not that obvious. I liked it though...

They argued (ha, more like just pasted a guideline paragraph and then went back to pr0n) though that Apple apps shouldn't have a button to quit out as the hardware home button did that. Fair enough but it did mess up my nice balanced menu screen a little...

Cheers
#74
Loading times slower? Hmm. Go back a bit further then. I remember waiting 20 mins or so for Neverending Story 128k to load on the Spectrum. Think I played the actual game less than that...

QuoteI wouldn't return to the original hardware if you paid me
:'( No don't say it! Not you!!! Heh, seriously though while I mainly agree there is something to be said for cool little games and not just a sea of FPS games. Although admittedly since the iPhone came along apps have seriously changed that around. It's like the good old days! :)

Cheers
#75
GLBasic - en / Re: Pre3
2012-Mar-06
Yeah. Mine can't actually return to the menu from the game (only pause and resume game), but that's mainly because my game is supposed to be quick. Want to return to the menu? Let go and you will die in 5 seconds...

I'd also much rather have a quit button, but apparently Apple don't like that anymore. It's only a suggestion in the notes but they seem to be rejecting now because of it.

Cheers