Xcode compile failing

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bigtunacan

Xcode compile for my game has been working fine; now it is suddenly getting compile errors.

Here are the errors I'm getting.

Code (glbasic) Select

Undefined symbols for architecture i386:
  "_isIphone", referenced from:
      _main in main.o
  "_GLB_iPhone_call_main", referenced from:
      _main in main.o
ld: symbol(s) not found for architecture i386




trucidare

you tried to compile for simulator - iOS devices are arm not i386
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

bigtunacan

Thanks, that was the problem.