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Main forum => Announcements => Topic started by: Ozden79 on 2010-Mar-31

Title: First game to be on AppStore Top 100 created with GLBasic!
Post by: Ozden79 on 2010-Mar-31
Hello There,

I want to share my joy that our little test game created with GLBasic, "FastBall", is now at #15 at US AppStore free games section and similar positions in other countries. Thanks once more to the authors of GLBasic for creating such a productive framework and language.

Regards,

Özden Irmak
Klik! Games 
Title: Re: First game to be on AppStore Top 100 created with GLBasic!
Post by: Moru on 2010-Mar-31
Grats :-)
Title: Re: First game to be on AppStore Top 100 created with GLBasic!
Post by: bigsofty on 2010-Mar-31
Well done!  :good:
Title: Re: First game to be on AppStore Top 100 created with GLBasic!
Post by: fjsantosb on 2010-Apr-05
Hi Ozden,

Congratulations! Great work for this addictive game!

King Regards, fjsantos.
Title: Re: First game to be on AppStore Top 100 created with GLBasic!
Post by: Wampus on 2010-Apr-05
Well done mate.

First of many I hope.  :)
Title: Re: First game to be on AppStore Top 100 created with GLBasic!
Post by: codegit on 2010-Apr-05
Well done!  :good:  It was only a matter of time until a GLBASIC game made it to the top 100 in the apple app store.  =D I actually saw this game go to number 3 on the USA store, this is a great achievement.  8)

I have one question for Ozden, How did you market your game to get such a LARGE response?
Title: Re: First game to be on AppStore Top 100 created with GLBasic!
Post by: Ozden79 on 2010-Apr-05
Thank you all for your nice words...

Yes, it has gone up to number 3 and excluding todays reports as didn't get it yet  :) , it has more than 300.000 players now  =D

Regards,

Özden
Title: Re: First game to be on AppStore Top 100 created with GLBasic!
Post by: Ozden79 on 2010-Apr-05
About the marketing, we used OpenFeint's "FreeGameOfTheDay" website to have it for free for one day, which resulted to be free for near a week now. We're still unsure whether should switch to paid model or use this (mostly happy) user base to promote our other games...