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Messages - HamishTPB

#31
Off Topic / Re: Remake
2014-May-18
I guess this is the stuff Erico was talking about?  :good:

Seems great minds think alike, I was thinking of a Dungeon Master / Xenomorph engine idea using GLB for GP2X-Pandora systems. Probably android too since it is not much more effort with the great GLB  :-*

Grimrock has set the bar very high but I am not bothered too much about technical wizardry and glossiness (although they are always a good thing) as much as I am in a good RPG engine for my favourite handhelds.

#32
Off Topic / Re: Design Tools
2014-May-18
Ideally I will create a standalone editor for it.

:offtopic: Xenomorph was one of my favourite ST games, well worth firing up an emulator or digging out your ST/Amiga to play. It is a very big game and making or DLing maps is a good idea.

I will look at what other people are doing too, thanks.  :good:
#33
Off Topic / Re: Design Tools
2014-May-18
Kind of like Dungeon Master or Xenomorph from the ST/Amiga. Mainly aimed at the GP2X - Pandora series of handhelds. Probably android as well since it is easy-ish with GLB. Not just a fixed game like those but an engine that hopefully others will design adventures for as well.

There is no profit to be made but lots of scope for good native games on GP2X/Wiz/Caanoo/Pandora.

Re: skills - I can do music, writing, sound fx and coding but I suck at graphics, really really suck.

p.s. I love it when the tree starts dancing on its roots in your game.
#34
Off Topic / Re: Design Tools
2014-May-18
You have an advantage over me Erico - I can't draw at all.
#35
Off Topic / Re: Design Tools
2014-May-18
Yeah, to learn and develop coding skills the hit and run approach is ok but I have some bigger ideas I want to do "properly" :-)

Got an old school RPG engine idea I have been meaning to get done for ages and ages but it is too complex to just hack together.
#36
Off Topic / Re: Design Tools
2014-May-18
Hehe - I am glad I am not the only one who has this sort of approach - code first and damn them all! :-[

The bits of paper and old envelopes etc are getting out of hand. I do have a whiteboard on the wall now but it is already full of other stuff - the equivalent of bits of paper for a dozen projects and ideas.  :puke:
#37
Off Topic / Design Tools
2014-May-18
How do GLB people design their masterpieces before the coding starts? Does anyone know of any (preferably FOSS) storyboarding and design applications or similar. How do GLB people manage projects? I know it is best to have as much done as possible before even touching code but I often don't know how to organise and prepare even when I have great ideas.

Or do you all just scribble stuff down on the back of an envelope and fire up the IDE?  :P

Any input on how others deal with the pre-production would be greatly received.

Thanks  =D
#38
From the deafening silence I have misread something then. :blink:
#39
I imagine the topic says it all - I could have sworn I read something about a native Linux IDE for GLB but now I can't find anything. :S Am I going mad(der) or was this real?  :noggin:
#40
Quote from: MrTAToad on 2012-Sep-30
Programming CookBook IV - GLBasic Routines is now available (for a limited time) For a grand total of 62p (oe 0.78 Euros) !

I bought it (and 2 of your other ebooks) a couple of weeks back  :S
#41
I might go for a fancier one in the future but I am quite impressed with this one so far. Emulation and GLB tests to be done still   =D
#42
This sounds a lot like the large record labels swallowing up everyone else in the music industry as happened in the 1970s and 1980s.   :shit: >:D

Hopefully the digital labels will adjust more quickly than the book and music people did though - as the article says, Apple are now the better of the evils for being more indy-friendly.  :doubt:
#43
Thanks for the info Wampus. I just want a basic tablet at the moment for playing online poker, ebooks and perhaps media playing and most of my emulation is 8/16 bit. I also want to try GLB stuff on it of course :-)
#44
I've ordered a Sumvision Astro+ 7". I did consider a handheld but most seem pretty poor and I can always plug a gamepad into the USB.
#45
Does anyone have any recommendations for a budget priced (under £100) android tablet? It doesn't have to be great for games but it would be a bonus.

*Update*
I think it would be better to ask what sort of tech spec to look for since there are so many tablets out there.
*Update*