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Main forum => Bug Reports => Topic started by: Cliff3D on 2023-Aug-25

Title: 64-Bit compilation issues
Post by: Cliff3D on 2023-Aug-25
1) I can select Win64 as the target, but I cannot set the "build for this platform" tick - it is greyed out/disabled.

I can ONLY set 64 Bit compilation by pressing the "Multiplatform compilation" button.

Even so I can only build the 64 bit copy using "Multiplatform compilation"

2) When I compile to Win64 the build is compiled to "distribute\Win32\AppName" = should it compile to "distribute\Win64\AppName" ?

3) My nice new 64 Bit compile actually obeys the screen resolution set in Project...Options, whereas 32 Bit compile seems to decide on the resolution by itself?
Title: Re: 64-Bit compilation issues
Post by: dreamerman on 2023-Aug-27
1) 'build' function uses Win32 as target platform, not sure if always.
2) in previous GLB versions it was compiled to distribute/Win64, not sure why now it's Win32, nevertheless
latest compiled version is always copied to 'project_name.app' path, so yuo can use that.
3) 64bit windows is treated as separate platform, so you need to specify proper starting resolution in Project->Options