GLBasic User Manual

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In order to prevent more people from connecting to the server or to prevent existing computers from creating additional players, you can set NETALLOWJOINING FALSE. You must call this function in the server program.
Calling NETHOSTGAME sets this back to TRUE.

The NET... commands give network functionality to GLBasic programs using the TCP protocol. TCP has the advantage over other protocols that sending and receiving of network messages is ensured.

NOTE : This command requires that you have purchased either GLBasic Premium or the GLBasic NET add-on.

FUNCTION ReadHighScores: names$[], scores[], username$, thescore
LOCAL ct, i, str$, proxy$, port

    str$ = "highscores/listgame.php"
    str$ = str$ + "?game=mygame"
    str$ = str$ + "&name="+username$
    str$ = str$ + "&score="+thescore
    str$ = str$ + "&secret=mycode"

    PRINT ".: WebGet scores :.", 0, 0

    INIOPEN "config.ini"
    proxy$ = INIGET$("server", "proxy")
    port = INIGET$("server", "port")
    KILLFILE "scores.ini"
    IF port=0 OR proxy$="NO_DATA"
        NETWEBGET("", "/"+str$, 80, "scores.ini")
        NETWEBGET(proxy$, "" + str$, port, "scores.ini")

    INIOPEN "scores.ini"
    ct = INIGET$("scores", "count")
    DIM names$[ct]
    DIM scores[ct]

    FOR i=1 TO ct
        names$[i-1] = INIGET$("scores", "n"+i)
        scores[i-1] = INIGET$("scores", "s"+i)

See also...