GLBasic User Manual

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Toggles whether to use MipMapping for 3D objects.
MipMapping is a technique that uses different textures for objects that are further away. As a result images will look a lot better (no hard pixel edges) when drawing distant objects.
X_MIPMAPPING should be enabled before LOADSPRITE to generate the MipMapping levels. The X_MIPMAPPING setting will affect any object drawn after it is called.

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