GLBasic User Manual

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X_SCALING fx#, fy#, fz#

Sets the current scaling for 3D objects. The scaling factors fx#, fy# and fz# will affect any objects drawn after the call to X_SCALING.
This command must be called before any call to X_ROTATION as it will clear the current rotational setting.
Scaled objects - especially objects that aren't scaled equally in all directions - will not work with the command X_COLLISION.

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