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GLBasic User Manual
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Main sections
1 Tutorials
2 GLBasic intern
3 Command Reference A-Z
4 Commands by Category
5 Optional Subroutines
X_CAMERA
X_CAMERA x#, y#, z#, px#, py#, pz
Sets the camera position to x#, y#, z# and points it at the point px#, py#, pz#. The up-vector of the camera points towards positive Y axis unless previously set with X_CAMERAUP.
See also...
X_CAMERAUP
X_FOG
X_MAKE3D
X_WORLD2SCREEN
X_GETCAMERAMATRIX