Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/config.php on line 36 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/config.php on line 37 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/lang.php on line 55 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/lang.php on line 55 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/lang.php on line 110 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/lang.php on line 110 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 201 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 201 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 216 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 216 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 231 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 232 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 232 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 233 Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /mnt/web218/a3/28/510129628/htdocs/border_html5.php on line 233 GLBasic User Manual

GLBasic User Manual

Main sections

SPRCOLL()

col%=SPRCOLL(id1%, x1%, y1%, id2%, x2%, y2%)



This does a pixel based collision detection test between the sprites with ID id1 and id2. This command does an internal BOXCOLL check for speed reasons before checking if any pixels from the two sprites overlap. As a result, there is no need to run a BOXCOLL manually prior to this command.

The result will be 1 if any pixels from the two sprites overlap, 0 if they do not.

Sample:
 
// SPRCOLL DEMO

LOADBMP "test.bmp"
LOADSPRITE "Bubble.bmp", 0 // LOADSPRITE $name, #num
LOADSPRITE "Block.bmp", 1

WHILE TRUE
MOUSESTATE mx, my, b1 ,b2
DRAWSPRITE 0, mx, my, 0
DRAWSPRITE 1, 100, 150, 0

IF SPRCOLL (0, mx, my, 1, 100, 150)
PRINT "Wahoooo", 100, 100
ENDIF
SHOWSCREEN
WEND

See also...