GLBasic User Manual

Main sections

LOADSPRITEMEM()

ok% = LOADSPRITEMEM(file$, w%%, h%%, pixRGBA%[])



Loads a sprite not as graphics, but into an DIM array to be used e.g. with MEM2SPRITE later.

LOCAL w%, h%, pix%[]
IF LOADSPRITEMEM("test.png", w%, h%, pix%[])
MEM2SPRITE(0, w%, h%, pix%[])
DRAWSPRITE 0,0,0
ENDIF
SHOWSCREEN
MOUSEWAIT

See also...