I wanted to see how well GLBasic could plot 1000 rotating and scaling sprites - hence this program.
Whilst not a good indicator of how well GLBasic can do everything, it shows how efficient 2D stuff seems to be done.
I've compared it (using my Vista x64 machine) to a certain other programming language and GLBasic is around 29% faster (55FPS V 16FPS)
Windows, Mac and Linux executable programs included, along with the source code - although I haven't seen what the results are like on the latter two machines. It would also be interesting to see what the results on an iPhone would be.
Mac results : On my Intel Mac with an X1600 card, the results fluctuate quite a bit - between 22 to around 44 - the lower value used when there are a lot of large sprites being displayed.
Sprite Speed Tester