GLBasic Showroom

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Easter Quest

EasterQuest.pngA Jump and Run game with a built in level editor. Lets you edit the level as you play. This game was written for the GP2X/GLBasic competition 2007/08

Space Snake

Collect all coins in a limited time. Try not to touch the walls. This game was written for the GP2X/GLBasic competition 2007/08SpaceSnake.png

Touch Games

TouchGames.pngA set of 3 mini games of different kinds. This game was written for the GP2X/GLBasic competition 2007/08

9 Lives

Reach the target score then get to the level exit, the catch is that for every point you gain you lose a life and you only have 9. This game was written for the GP2X/GLBasic competition 2007/089-Lives.png

Codemaster

Codemaster.pngIt's a Mastermind game with numbers. This game was written for the GP2X/GLBasic competition 2007/08

Wumbo 3D

A first glance at the new 3D jump and run game. Ein erster Eindruck vom neuen Jump and Run Spiel.Wumbo3Dmini.jpg

Binary Land

binarylandmini.pngThis game is a remake of a NES game called Binary Land. The original was made by Hudson Soft in 1985. In this game you play a penguin. Actually you play two penguins - at the same time, no less. All the levels are split in two, and at the beginning of a level you start off with a penguin on each side of the screen. They can more freely from one half to the other though. Ultimately the objective is to guide both penguins to the top of the screen and have them meet up at the heart-cage, but the game has a ...

Glowing Rocks from Outer Space

An Asteroids clone, and my first foray into GLB programming. Full source code is available from my website.glowingrocksfromouterspacemini.png

Space Invaders (MK2)

spaceinvadersmk2mini.pngA new version of a game I wrote years ago. This is meant for the Pandora, but heres a windows version ;)

JNR Platform Example #1

This is a conversion of JNR platform example #1 (http://jnrdev.72dpiarmy.com/) from C to GLBasic This example just deals with moving left and right as well as jumping. Use cursor left and right to move and left shift to jump. One interesting thing to note is that there is no visible speed difference between the C version and the GLBasic version. Now compatible with 8.064 betajnrplatformexample1mini.png

JNR Platform Example #2

jnrplatformexample2mini.pngThis is a conversion of JNR platform example #2 (http://jnrdev.72dpiarmy.com/) from C to GLBasic This example just deals with moving left and right, jumping and slopes Use cursor left and right to move and left shift to jump. With this example, I've slowed things down slightly as I felt the first example ran a bit too quickly. Now compatible with V8.064 beta

JNR Platform Example #3

Third and final part of the JNR (http://jnrdev.72dpiarmy.com/) platform example conversion - this one puts the previous examples to good use and adds in scrollling... Now compatible with V8.064 betajnrplatformexample3mini.png

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