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Author Topic: [FRIED] Free Random Image Export Depository  (Read 3955 times)

Offline Hemlos

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Media Section: '[FRIED] Free Random Image Export Depository'

The intention here is to have an archive of images that can be used for any purpose, by our GLBasic community.
And now I will thank everyone of you personally ahead of time, for sharing your works of art!

I will be moderating this thread, so be hip with these rules!
Breaking these rules will put all your images into scrutiny of my judgemental eye,
 and possible deletion of your posts.  :rtfm:
Please respect the rules(mainly so i dont have to work harder than i already do),
 and the whole community will be able to really enjoy and use this thread effectively.

Rule #1: If you post to this thread, please share a nice image that you made.
No posts will be permitted without an accompanying image!
As a curtesy to the creators, If you are starting with a screenshot, please post with a link or a reference to the original.
The idea for this rule is to allow you to share really cool looking stuff, as long as you are not breaking any laws by doing so.
And please, keep it RATED G, refrain from sharing images that involve human interactions of any kind.
These images should be useful, like for games, or other cool programs, or maybe wallpapers!

Rule #2: Dont include any text on the images.
When i say any text, this includes watermarks(this could be tricky, especially if you are starting with screenshots) if possible!
If you want to describe it, do so in the main body of your post.
If any symbolism is very noticable in your images, please dont post it.
When i say 'symbolism', I am meaning: No Human Generated Symbolism, period, the end, none at all, sorry, they BETTER be screaming Switzerland!
Exception: fonts for GLBasic

Rule #3: These images must not have any copyrights, totally free, royalty free, re-editable, re-distributable.
Any conflicts that arise due to these images, is a conflict that I may not have mentioned, yet, un-said were implied and you are doing wrong!


« Last Edit: 2014-Aug-24 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Hemlos

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Re: [FRIED] Free Random Image Export Depository
« Reply #1 on: 2014-Aug-24 »
Super Typhoon Halong
Image is from eumetsat.int

I thought it looked awesome, you can see the lights in the cities of india, and you can see japan in the dusk.
Halong...cant miss it.

I am actually using this in my wallpaper library, beautiful.
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline spicypixel

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Re: [FRIED] Free Random Image Export Depository
« Reply #2 on: 2014-Aug-24 »
Here are 20 bitmap fonts to use freely for your projects :-)
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

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Offline spicypixel

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Re: [FRIED] Free Random Image Export Depository
« Reply #3 on: 2014-Aug-24 »
Here is an Alien Breed tileset and mock-map to show how the tiles piece together. I posted this before but the image url is likely to be dead now, so I've embedded the images instead.

http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

Offline nabz32

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Re: [FRIED] Free Random Image Export Depository
« Reply #4 on: 2014-Sep-01 »
here is some dust dissolving animation, used it in Reggie World,
but shared it before, so it is all yours (dusts.png).

I have an animation set of Jenny ( from my life as a teenage robot), with walking and running animations ( with splitted arms ).(jenny.bmp)

Just make a notice in the credits, when you use the sprites.


Offline erico

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Re: [FRIED] Free Random Image Export Depository
« Reply #5 on: 2014-Sep-01 »
Did some aliens for a space invaders game a new GLB user was making.
Since they were never used, I planned to make a PB shooter but have yet to get to it.
So I better leave it here in case you want to use it too.

There is a PB and a shaded set.

Offline Hemlos

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Re: [FRIED] Free Random Image Export Depository
« Reply #6 on: 2015-Mar-13 »
Bigsofty linked this great webpage for viewing a vast resource of 3d models.
Naturally you can turn all of it into 2d as needed.
I typed in "Particle" and my jaw dropped.
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)