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Author Topic: Axis Z on polyvector  (Read 2912 times)

Offline Kyo

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Axis Z on polyvector
« on: 2014-May-22 »
1) Please Fix on/off of VSync

2) The polyvector work with X_CAMERA, but the polyvector dont have the Z coordinate, and all sprites are overlapping.

If add the Z coordinate to polyvector and fix the X_Camera for the correct display, we would have a system identical to Unity 2D.

We would not need to use any external libraries (ZProject etc.), and we may use in 2D games: Progressive Zoom, auto resize on various screen resolution etc ....

Please let look at this thread: http://www.glbasic.com/forum/index.php?topic=9809.30