Author Topic: TH_AVOCADO MAYHEM  (Read 33428 times)

Offline erico

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TH_AVOCADO MAYHEM
« on: 2013-Jul-18 »
4.5 billion years have passed since this project creation...

This is a COCO II basic rescued project from my youth. Taking more time then it should ;)
I will blog around here, the outcomes.

Offline erico

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Re: TH_AVOCADO MAYHEM
« Reply #1 on: 2013-Jul-18 »
Some good old production design.

Offline erico

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Re: TH_AVOCADO MAYHEM
« Reply #2 on: 2013-Jul-18 »
Sketches came a good way, outlines and hard shades only.
It is a single-screen-action-adventure-casual-arcade game. Lots of work must go to have an ok single screen. :)
« Last Edit: 2013-Jul-26 by erico »

Offline erico

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Re: TH_AVOCADO MAYHEM
« Reply #3 on: 2013-Jul-18 »
Pictures of close texture and attempts to transform it into a good ol´ amiga day´s tree.
The enormous huge ancient tree that lies in front of my house (and owns the neighbourhood) helped a lot, there had to be a way I pictured her somehow. :nw:

Offline erico

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Re: TH_AVOCADO MAYHEM
« Reply #4 on: 2013-Jul-18 »
Back on the 320x240 idea, so to also fit the Caanoo´s resolution, this was one of the first ´good´ outcomes...way too blue, but heck!
Too much ´using other people´s work on the leaves´ but it was just a layout.
The trunk itself here took a good 2 days 8hs.
« Last Edit: 2013-Jul-18 by erico »

Offline erico

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Re: TH_AVOCADO MAYHEM
« Reply #5 on: 2013-Jul-18 »
Main hero´s sprites are way important! I dug a lot of references to catch an idea to improve them, specially as they were sketched way too small and such did come to interfere on the gameplay. This is an example comparing the old player´s sprites with a few externals