Author Topic: RiscOS 5 First Look  (Read 1836 times)

MrTAToad

  • Guest
RiscOS 5 First Look
« on: 2012-Dec-13 »
Finally got my RiscOS 5 emulator USB stick today - it was a bit delayed apparently due to demand.  It had to be brought because I needed a proper boot sequence (otherwise a lot of applications wont run properly due to quite a bit missing).

Anywhoo, here is a video of it running :

<a href="http://www.youtube.com/watch?v=hbUHqiFZ0aQ" target="_blank">http://www.youtube.com/watch?v=hbUHqiFZ0aQ</a>

Offline spicypixel

  • Prof. Inline
  • *****
  • Posts: 646
  • Pixel Artist
    • View Profile
    • SpicyPixel.net
Re: RiscOS 5 First Look
« Reply #1 on: 2012-Dec-14 »
I like it :)
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

Offline Asmodean

  • Mc. Print
  • *
  • Posts: 29
    • View Profile
Re: RiscOS 5 First Look
« Reply #2 on: 2012-Dec-14 »
Nice. I think about to buy a Raspberry Pi for RiscOS, but this USB-Stick ist a nice alternative.

MrTAToad

  • Guest
Re: RiscOS 5 First Look
« Reply #3 on: 2012-Dec-14 »
Thanks!

I've started converting my TSetup stuff to C++.  And it's going rather well.  Had to get used to C++ again, as well as the project management system (http://www.reallysmall.co.uk/Pages/normal/software/development/sourcery/sourcery.html) , but its now been started!

Finally worked out how to get user libraries in!

Another video :

<a href="http://www.youtube.com/watch?v=-BkCpo0-0lE" target="_blank">http://www.youtube.com/watch?v=-BkCpo0-0lE</a>

Offline mentalthink

  • Prof. Inline
  • *****
  • Posts: 3366
  • Integrated Brain
    • View Profile
Re: RiscOS 5 First Look
« Reply #4 on: 2012-Dec-14 »
This it's very nice.. and this OS it's sell in a USB stick?¿... uhmm this it's very interesting...

Thanks for the info, I think this it's very cool... only need x86 Processor, isn't it?¿, don't need a mac G4 or anything whit Motorola?¿...

Offline mentalthink

  • Prof. Inline
  • *****
  • Posts: 3366
  • Integrated Brain
    • View Profile
Re: RiscOS 5 First Look
« Reply #5 on: 2012-Dec-14 »
Only an idea , I have now!!!
GLbasic can compile for this OS... how you told MrTatoad, if a lot of people buy this Key, I think they have hungry about apps and games... perhaps if not it's very complex, make GLbasic compile for this OS, can open another market, not bigger, but I think a little market it's better thank Huge like iPhone or Android, on you have to put money for advertising you app, else, you don't sell nothing whit the huge number of apps in those markets...

PS: Only like idea, always we say another and another platform... :x yes but the Mister it's human, perhaps for a future... :booze:

MrTAToad

  • Guest
Re: RiscOS 5 First Look
« Reply #6 on: 2012-Dec-15 »
It needs an Intel processor (so a PowerPC processor probably wont run it).

Whilst GLBasic could be converted for it, there isn't any point - BASIC is built in anyway...  However, saying that, a lot of stuff would be much simpler to do than most platforms...
« Last Edit: 2012-Dec-15 by MrTAToad »

MrTAToad

  • Guest
Re: RiscOS 5 First Look
« Reply #7 on: 2013-Jan-21 »
Got a quick and small video of my TSetup programming processing system which I'm working on for RISCOS :

<a href="http://www.youtube.com/watch?v=w_iabLINv3M" target="_blank">http://www.youtube.com/watch?v=w_iabLINv3M</a>

Whilst it's just a video of a moving sprite, it does show the system up and running (more or less), and is the basis for a game I'm thinking of doing.

Offline mentalthink

  • Prof. Inline
  • *****
  • Posts: 3366
  • Integrated Brain
    • View Profile
Re: RiscOS 5 First Look
« Reply #8 on: 2013-Jan-21 »
Interesting but i't Glbasic the Code... I read a bit in C++, I think...?¿...
The nice of the OS remembe me a lot, the Amiga or the old Operating systems... It's very very nice see how loading the data in the terminal...  :-* :-*

MrTAToad

  • Guest
Re: RiscOS 5 First Look
« Reply #9 on: 2013-Jan-22 »
Its actually the CLI :)

The routine uses STL arrays (actually use  vectors as they can be indexed) :)