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EzMap - GLBasic coded Map Editor

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spicypixel:
This is something that I've been working on, as of yet it's still unfinished however it shouldn't be long before I have a working version with full map loading and saving. I will be releasing the source code so you can tailor, rewrite or tweak the map output etc. to exactly what you require.

I am now going to use a date naming convention for the EXE and SOURCE so it will make it easy for people to realise what version is online. This latest version now has a data layer which you can edit. Loading and Saving is now correctly implemented. Feel free to dabble with this. I will endeavour to write a tutorial/manual to assist some of the quirkier aspects of the app :)

Download EzMap 13.0316 (Includes Source) (prev 12.1124)

LATEST VERSION BEFORE I STOPPED WORKING ON EZMAP
https://drive.bitcasa.com/send/mJlto5hKqrZqy0N2e_ALH4Qp71u-zjlEvQZpLN3LxlhY

YouTube Sleepy Guide
http://www.youtube.com/watch?v=gno5KPc3_h0

bigsofty:
Very good, it's obviously at an early stage but it looks great!

In the way of an early request, please add a right click, grab the current tile under the cursor for drawing with?

mentalthink:
 :O :O

Que guapo!!!

Spicypixel this it´s very nice... the Icons are Nice nice... remenber to Amiga 500 in some applications...

I´m working in something similar for make games quick, but your Editor seems very good...

 :good:

hardyx:
That's very cool and useful for game programmers!!
Thanks.

spicypixel:

--- Quote from: bigsofty on 2012-Nov-16 ---Very good, it's obviously at an early stage but it looks great!

In the way of an early request, please add a right click, grab the current tile under the cursor for drawing with?

--- End quote ---

I can add right-click to grab the tile underneath the cursor (included source in this post you could always add it :)) presently right-click erases based on the brush size held.

Keys (forgot to add doh!)
-----------------------------------
//  T  - Change Tilesize
//  G  - Grid Toggle
//  J  - Swap Screens
//  V  - Change Viewport
//  B  - Grab Brush (once brush is grabbed you're in draw mode)

Yay I'm contributing :)

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