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Android compo on CodeProject - win quite some stuff
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Topic: Android compo on CodeProject - win quite some stuff (Read 547 times)
Kitty Hello
code monkey
Administrator
Prof. Inline
Posts: 10277
here on my island the sea says 'hello'
Android compo on CodeProject - win quite some stuff
«
on:
2012-Jul-10 »
http://www.codeproject.com/Competitions/585/Android-at-Play-Android-Game-App-Contest.aspx
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Marmor
Prof. Inline
Posts: 581
Re: Android compo on CodeProject - win quite some stuff
«
Reply #1 on:
2012-Jul-10 »
Create a new, NDK-based Android game app for Intel
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okee
Dr. Type
Posts: 306
Re: Android compo on CodeProject - win quite some stuff
«
Reply #2 on:
2012-Jul-10 »
Are GLB projects not eligible ?
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Android: Samsung Galaxy S2 - ZTE Blade (Orange San Francisco) - Ainol Novo 7 Aurora 2
IOS: 2 x Ipod Touch (1G)
hardyx
Dr. Type
Posts: 352
Re: Android compo on CodeProject - win quite some stuff
«
Reply #3 on:
2012-Jul-10 »
Quote from: okee on 2012-Jul-10
Are GLB projects not eligible ?
GLB compiles for Android ARM machines, not Intel.
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kanonet
Prof. Inline
Posts: 576
Re: Android compo on CodeProject - win quite some stuff
«
Reply #4 on:
2012-Jul-10 »
I *think* i did read that GLB android apps run on x86 too - but i never tried, so i may be wrong with this.
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Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64
spacefractal
Prof. Inline
Posts: 909
Re: Android compo on CodeProject - win quite some stuff
«
Reply #5 on:
2012-Aug-15 »
would been neat if we could choice SDK as well, without breaking glbasic when trying to update the sdk. then its would have been possible. just a idea for v11 or v12.
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Android compo on CodeProject - win quite some stuff