Author Topic: 2DEntitySystem  (Read 5554 times)

Offline erico

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Re: 2DEntitySystem
« Reply #15 on: 2012-Jun-20 »
Gave a go on them, all awesome! :good:

The fish one is the best demo IMHO.
Somehow, it does seem some of the parents move more then one pixel at a time when really close to the main actor.
Or maybe it is just me, great work! I could never do 1/10th  :-[

Offline backslider

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Re: 2DEntitySystem
« Reply #16 on: 2012-Jun-20 »
Thanks! :)

And yes, therefore I wrote "buggy" fish.  :good:
It's not perfect yet, but it shows an approach.

Offline Albert

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Re: 2DEntitySystem
« Reply #17 on: 2012-Jun-20 »
Ease!!!

Tapatalk 2-vel küldve az én GT-I9000-ről

Offline trucidare

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Re: 2DEntitySystem
« Reply #18 on: 2012-Jun-26 »
Awesome Backslider :D
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Offline Schranz0r

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Re: 2DEntitySystem
« Reply #19 on: 2012-Jun-26 »
SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETAAAAAAAAAAAA! :D
I <3 DGArray's :D

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Offline backslider

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Re: 2DEntitySystem
« Reply #20 on: 2012-Jun-27 »
Awesome Backslider :D

Thanks!  :good:

Offline pinete

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Re: 2DEntitySystem
« Reply #21 on: 2012-Aug-08 »
awesome!
it would be more than amazing to implement some kind of easing functions, at least in my honest opinion :)
This is an interesting link that looks, apparently, very easy to implement...
http://www.glbasic.com/forum/index.php?topic=5892.msg46443#msg46443
keep the good job! I'm anxious to see it moving forward!
best!

Offline siatek

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Re: 2DEntitySystem
« Reply #22 on: 2012-Aug-08 »
Oh man that's roxx !!

glbasic roxx !!!