HI Richard you can use x_rotation phi,x,y,z
On phi, it´s a value in degress from 0 to 360, and x,y,z it´s setting put a '1' in the axis...
In example:
Make a counter whit phi and put the x_rotation phi,0,0,1, this rotate the object in Z in the viewport...
If you want have a radius from the circle... when you make the 3D mesh, change the pivot point in your 3D suite, and you have the offset...
I hope can help you...
