Thanks for your replies!!
As Schranz0r already said: Not yet. But when 2D commands are implemented I will of course implement 3D via WebGL (WebGLBScript
). WebGL is OpenGL ES 2.0 for the web. I will offer this as an Add-on for GLBScript.
Great work! I want this! What are the terms? :-)
GLBScript won't be free / open source. Mainly because I spent so much of my time into this project - and I will continue spending time
. I think the online version (with limited lines of code) will be free and the 2D version will cost in the first month around 30€ and then I will increase the price).
Please understand, I've spent a lot of time into this project and the price is quite reasonable I think.
When do we get to play with it
Soon! I think in around 2- 3 months a first test version of GLBScript is available.