Yes Bdr, I'm using Tiled map editor with more than one tileset images
I'm not too sure what you mean by this.
Tiled lets you use a tileset / sprite sheet as a source for the tile images correct?
(as opposed to ONLY allowing you to load each tile image from a separate file)
"more than one tileset images": do you mean more than one tile image, or more than one tileset?
ie, Mario has different worlds / themes. Each theme would be a different tileset, containing multiple tiles.
So when editing a level in Tiled, you first load a theme tileset file (one file containg all tiles for that theme).
Then edit your level. Later you can change the theme of this level by just loading in a different tileset theme.
Each theme is just one file, therefore LOADANIM should work fine for this.
I can't think of a situation where you can't create a tileset sprite file containing all of your tiles.
Maybe for a random world where you don't know what tiles are to be included ahead of playing the level.
BTW, can Tiled have animated tiles, such as walls? That would be a neat concept I've never considered.
If your level has static tiles, and only your characters / items need animation, you could separate your sprites into two or more files, one for the level tiles, and one for your character/item animations.